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GOG is getting acquired by its original co-founder

gog.com

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Re: GOG is getting acquired by its original co-founder

#271
post #225

Earlier quoted context omitted.

If someone pirates 100 60$ games it does not mean that had piracy been impossible they would have spent 6000$ on those games

They might spend $600 on 10 of those games, though. It's not all-or-nothing.

They might still spend $600 on 10 more games though. Or spend it on a subset of the games they pirated because they want to support the developer. Who knows.

Re: GOG is getting acquired by its original co-founder

#272

Earlier quoted context omitted.

They can. Do they? Statistically?

If I am a person interested in this specific thing (backing up my games) I would for sure check. Wouldn't you?

I would but since there's no way to know before buying, all games on Steam need to be treated as having DRM and not supporting backups.

Re: GOG is getting acquired by its original co-founder

#273
post #231

Earlier quoted context omitted.

>because it's more convenient Yes, now imagine if we just removed the barrier to piracy completely. An easy to use client just like Steam, except all the games are free cracked copies. There is no way thats not going to drop sales.

What has been proven many times is that people overwhelmingly choose the least effort/risk option. A free Steam full of certified pirates games with official games updates would obviously drop sales but this is moot as it will never exist.

It will never happen precisely because of anti piracy measures

Re: GOG is getting acquired by its original co-founder

#274
post #234

Earlier quoted context omitted.

Heroic works perfectly, in a manner identical to Lutris (from a user perspective). I tested both several years ago and have been a happy Heroic user since. However, neither support 2 key features of GOG Galaxy: 1. cloud saves 2. achievements These are 2 of the most significant features of competitors like Steam, IMO, so missing them for GOG on Linux is unfortunate.

That's simply not true at all, Heroic Launcher supports both cloud saves and achievements. I've been using them for a long time on Deck now. Please don't lie :/

Heroic's cloud save support is flaky; I've had it upload saves to the wrong path so Galaxy on another machine can't download them.

As for achievements, I wouldn't say it's had support for "a long time"; they were added in August 2024 (v2.15.1).

Re: GOG is getting acquired by its original co-founder

#275
post #194
post #176

Earlier quoted context omitted.

I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.

People pirate Steam Games anyway. Stating that people pirate too much to make it viable is purely opinion and not based on numbers. Sure, for AAA games you get 2 to 3 months without a cracked version, but this stops afterward. For non-AAA games, the steam version is usually crackable from day-1.

Seriously, for cracking steam games, all it takes is to drop a single DLL inside the game's folder. It can't get simpler than that.

Yes, that obviously only works for offline games, but yeah, cracking Steaam games is as easy as cracking any other game, maybe even easier

Re: GOG is getting acquired by its original co-founder

#276
post #69

Earlier quoted context omitted.

I'm not sure I understand your figures. What is "32 thousand PLN", surely their entire annual profit for all of 2024 was not literally 32K PLN (approx. 9K USD)? Is this measured in millions? And whatever they're measured in, surely 32K to 910K in the span of a year is considered excellent progress?

No it was actually just circa 9 thousand Euros from GOG.COM. And it seems there was period of having potential loss of million PLN as well in Q3 of 2024 I think. So it looks quite variable based on which products release. See: https://www.cdprojekt.com/en/wp-content/uploads-en/2025/11/c... Starting from page 28.

Cost of Sales is eating them alive.

They lose ~72% of every PLN/EUR/USD they bring in. Their financial statement is Really confusingly laid out. However, pg 36 has comparison. GOG is actually not THAT tiny of a segment (percentage-wise, absolute EUR / PLN numbers are still small). 49k PLN / 300k PLN for the CD PROJEKT Red and 350k total.

Compared to CD PROJEKT RED, insanely horrible cost of sales ratio.

July 1st, 2025 to Sept. 30th, 2025 (Numbers are in PLN, directly from document)

                 CD PROJEKT RED     GOG.COM
  Sales revenue         303,133      48,982
  Cost of sales          23,310      35,151
January 1st, 2025 to Sept. 30th, 2025 (Numbers are in PLN, directly from document)

                 CD PROJEKT RED     GOG.COM
  Sales revenue         658,575     143,285
  Cost of sales          61,307     103,075
PLN numbers can be verified (GOG quarterly is really on the order of 10,000 EUR) by looking at pages 30-31 with export sales summaries.

For comparison to the 72% ratio, their main video game creation business spends 7-8% on cost of sales.

From page 8 "Selling expenses represents costs of marketing activities relating to the GOG.COM platform and the work on the development and processing of sales executed through that platform."

From some of the rest of the document, it seems like "maybe" some of that is prepayments and costs related to providing the software.

Personal view, while it may be beneficial to not have to deal with GOG from an operational perspective, a significant percentage of sales are on the platform for their own software, and CD PROJEKT's title releases heavily influence sales figures on GOG, so it may end up limiting themselves from an otherwise beneficial distribution channel. Probably provides better negotiating position also if you're trying to barter with Nintendo, Sony, Microsoft, Valve, ect... However, if the partnership continues with the next owners, may not be an issue.

Re: GOG is getting acquired by its original co-founder

#277

Earlier quoted context omitted.

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

No, paying nothing is very compelling for a lot of consumers, you can see this in many other areas of content as well.

Consumers will pay for convenience and value. You simply cannot price a game at $80 and hope to sell it in India. You can't expect consumers to have half a dozen monthly streaming subs to enjoy their favorite content.

When a product is providing value, and it's easier and more convenient to buy than pirating it, then people will buy it.

Netflix killed piracy until the platform fragmented and now you need half a dozen subs to watch everything. Expectedly, free streaming sites are now better than ever.

Re: GOG is getting acquired by its original co-founder

#278

Earlier quoted context omitted.

Steam uses outsized market power to take an enormous %30 cut so it also does major damage to the games industry.

The 30% cut is standard, and was so at retail even before Steam existed IIRC.

And the cut can't be lower?

The rush to defend Valve's monopoly is so weird since HN usually hates fat cat billionaires. Valve is raking in so much money as a middleman that Gabe Newell has ~$1 billion worth of yachts alone, in addition to the rest of his wealth, yet gamers want Valve to keep on bleeding them and game studios?

Re: GOG is getting acquired by its original co-founder

#280

Earlier quoted context omitted.

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

>> I have pirated games that I own simply because it's easier to play. Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

Any game from Ubisoft/Activision/EA. A little while back for example I wanted to fire up my steam copy of Battlefield 4 and couldn't do it, game wouldn't launch.
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