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GOG is getting acquired by its original co-founder

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221–230 of 574 posts

Re: GOG is getting acquired by its original co-founder

#221

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

>GOG is the only major storefront where I feel like I actually own the product. How do we re-sell our GOG games to someone else? If I own it I should be able to sell it again, right? Like I used to sell old console game disks after I was done with them.

The same way you sell your disks: find a buyer, send them the game files, they send you the money

Re: GOG is getting acquired by its original co-founder

#222
post #9

It is great because game preservation isn't what game industry shareholders usually interested. CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.

>CD Project makes great games, but gaming industry is all-or-nothing. They already had colossal flop at their previous release. If another flop happens shutting down GOG is clearly would be on a table as a cost cutting measure.

Cyberpunk was really successful from $$ standpoint and continues to generate huge revenue even today.

Re: GOG is getting acquired by its original co-founder

#223

Earlier quoted context omitted.

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

Steam uses outsized market power to take an enormous %30 cut so it also does major damage to the games industry.

This. As game developer this is a huge problem since outside of top 1% industry is shit poor and platforms squeeze it badly.

Unfortunely needs of game developers and customers are not exactly align. Valve is good steward of their outsized market share when it's comes to gamers interests.

Epic Games tried to shake market with "gamers dont matter" policy (no reviews, no community, worse services) and low fees and failed miserably.

As game developer I'd love to see platform fee of 10%, but as gamer I dont want to buy my games and give power to Tencent, Microsoft or Google.

I could only dream that customer-first platform not owned by VC / PE money like GOG could compete with Steam. Unfortunately unlikely to happen.

Re: GOG is getting acquired by its original co-founder

#224

Earlier quoted context omitted.

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

>> I have pirated games that I own simply because it's easier to play. Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

The main reason that Russia had a fame for pirating a lot of software was that a lot of publishers either skipped it as a market or did shitty localisations and pirates offered a far better service.

Re: GOG is getting acquired by its original co-founder

#225

Earlier quoted context omitted.

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

No they don't. I am tired of this feel good nonsense. I pirated games because it was free and I did not want to pay $60. Just make your games a donation model if you really believe this. Or lets put up a version of Steam where all the games are free cracked copies of the game and see how it affects sales. People pay precisely because they dont want to deal with the hassle pf pirating

If someone pirates 100 60$ games it does not mean that had piracy been impossible they would have spent 6000$ on those games

Re: GOG is getting acquired by its original co-founder

#226
post #218

Earlier quoted context omitted.

Official Linux releases are almost never maintained. I have the same game on Steam and GOG, but the GOG version no longer works. Neither does the Steam version, except if I switch to the Windows version with Proton. Then it works flawlessly (usually faster and better than the Linux version ever did.)

Sadly I've had the same experience. I've had to rebuy a couple games on steam because the older gog version wasn't version compatible with my friend's clients. That really burned my bottom.

Yes, it is so bad that I will no longer buy a game for its Linux release. Almost every single Linux game I have outside of actual Valve titles no longer works. I don't want to hear that they have a Linux release. I want to hear that they have a Windows release that works with Proton. Windows is the only ABI that I can expect to reliably run on Linux.

Re: GOG is getting acquired by its original co-founder

#227

I bought from GOG once, and downloaded their launcher. Then, I started the game, played for maybe an hour, put my PC to sleep and went to bed. Then, the next next day, I resumed my PC from sleep, closed the game, and because I didn't like it, decided a few days later to request a refund. The game had 26 hours or so logged, because Galaxy has a poor way to log hours. Apparently the interval between game start and game…

You do put your PC to sleep without closing your programs !?

Re: GOG is getting acquired by its original co-founder

#228
post #198
post #80

Earlier quoted context omitted.

No company with an ounce of brain and a good accountant reports profit in eastern Europe :)

Polska is in Central Europe tho

Haha, we all Slavs keep telling that to ourselves, don't we? :P

Re: GOG is getting acquired by its original co-founder

#229
post #166

Earlier quoted context omitted.

IMO Cyberpunk is fundamentally not the game their marketing promissed. They marketed it as actually non-linear RPG and beyond very beginning of the game they just could't deliver on it. After tons of patches and DLCs its just became a very very good game. Just not what was promissed.

Those kinds of promises only engage a small niche of nolife who follow news about upcoming games. Most customers only hear about a game when it is released and reviewed and/or recommended by a friend and will never have heard about them.

Yet those niche nolife hardcore fans is exactly what makes or breaks games. If 10,000 unhappy hardcore fans will go around pouring shit on your game and company then you likely never get 1,000,000 players who could've potentially liked it.

Nolife hardcore fans will also be the the first to buy your game, review it and tell everyone if they did not liked it.

CDPR got huge amount of trust after Witcher 3 and they mostly had to start over after CP2077 release.

EA can survive if 4/10 of their games flops completely, but company like CDPR will likely just end there.

Re: GOG is getting acquired by its original co-founder

#230

Earlier quoted context omitted.

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

>> I have pirated games that I own simply because it's easier to play. Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

They say they own the game so presumably did purchase it.

Not having to deal with Ubisoft/similar game launchers frequently forgetting my login, nagging to update itself, etc. is one reason I might choose to run a cracked copy.

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