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GOG is getting acquired by its original co-founder

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Re: GOG is getting acquired by its original co-founder

#191
post #176

Earlier quoted context omitted.

I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.

Piracy is much less endemic nowadays.

Yeah, because rather than pirating from cracxxxed.warez I can buy the game on Steam/GoG sale for $1.4.

Re: GOG is getting acquired by its original co-founder

#192
post #166

Earlier quoted context omitted.

Online sentiment has drastically changed about how bad those broken promises were - a near-complete turnaround, similar to what happened with No Man's Sky. Basically from when the DLC was released, most people started feeling that they fulfilled the essence of everything that was promised.

IMO Cyberpunk is fundamentally not the game their marketing promissed. They marketed it as actually non-linear RPG and beyond very beginning of the game they just could't deliver on it. After tons of patches and DLCs its just became a very very good game. Just not what was promissed.

Those kinds of promises only engage a small niche of nolife who follow news about upcoming games.

Most customers only hear about a game when it is released and reviewed and/or recommended by a friend and will never have heard about them.

Re: GOG is getting acquired by its original co-founder

#193

Earlier quoted context omitted.

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience. Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers ar…

>> I have pirated games that I own simply because it's easier to play.

Can you share some examples of instances where the legal route is too difficult? I haven't felt this way in a long time. What are the changes necessary for you to purchase?

Re: GOG is getting acquired by its original co-founder

#194
post #176

Earlier quoted context omitted.

> They don't because too many people pirate games to make that a viable business. This is an opinion, stated as if it’s fact. There are many factors contributing to the ongoing success of steam. Ease of access, a strong network effect, word of mouth from satisfied customers, a strong ecosystem of tools and a modding platform, willingness to work across many platforms and a variety of vendors including competitors, an…

I grew up playing pirated games on the Apple II 35 years ago. The fact that many people pirate is not an opinion.

People pirate Steam Games anyway. Stating that people pirate too much to make it viable is purely opinion and not based on numbers. Sure, for AAA games you get 2 to 3 months without a cracked version, but this stops afterward. For non-AAA games, the steam version is usually crackable from day-1.

Re: GOG is getting acquired by its original co-founder

#195

Earlier quoted context omitted.

I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.

The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.

Also teenagers grow up eventually having money to buy the games on their own.

I’m a Diablo and StarCraft fan because of pirated games played during my childhood when I couldn’t convince my parents to let me buy them.

Re: GOG is getting acquired by its original co-founder

#196

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

Im pretty sure I read in the past GoG still sells you a license to a game in perpetuity, rather than ownership Of corse, practically there is little difference since they provide offline installers, so its much better to use GoG if you care about this. The reason they also do this is because of copyright, the license allows games to forbid you from redistribution more copies If Im wrong about this please let me know,…

Lots of (most?) Steam games don't have real DRM and you can run them just fine without the Steam client. So if you want to, you can usually download the game and then back up the files yourself.

GOG giving you a standalone installer saves you some effort compared to that, but in neither case do you really "own" the game.

Re: GOG is getting acquired by its original co-founder

#197
post #102

> he believes GOG’s approach is more relevant than ever: no lock-in, no forced platforms, sense of ownership I really hope that we'll be freed from the forced Windows platform. Sure, you can download and install GOG games today using a third-party client, but it'll never be as good as official support. There's also the issue of syncing saved games and achievements, not to mention the additional friction for less tech…

it's really hard to say. the games industry is huge. it is significantly more diverse than video, where people have been making the same arguments and have gotten absolutely zero traction, so it's hard to say there is a lot of demand for what he is saying.

there is space for the specific thesis he is talking about, but it isn't necessarily the biggest opportunity in, whatever niche, which is to say, the line is probably going to keep trending down.

Re: GOG is getting acquired by its original co-founder

#198
post #80
post #28

Earlier quoted context omitted.

If I read their income statement from Q3 correctly it is comparatively not doing great. 01.01.2025 to 30.09.2025 net profit 910 thousand PLN I think. 01.01.2024 to 30.09.2024 net profit 32 thousand PLN. With "from 1 January to 30 September 2025: 4.2365 PLN/EUR and from 1 January to 30 September 2024:4.3022 PLN/EUR." It is not that much. So splitting it off probably make sense for the CD Projekt.

No company with an ounce of brain and a good accountant reports profit in eastern Europe :)

Polska is in Central Europe tho

Re: GOG is getting acquired by its original co-founder

#199

Earlier quoted context omitted.

I'm not completely convinced. When I was a teenager I pirated games because I didn't have money (and games were incredibly expensive back in the day). The people who I copied them from did it to show off their collection and connections, or just because they were my friends.

The thing is teenagers or poor people or people from third world countries that pirate for financial reasons just would not buy those games regardless. I'm unconvinced that those pirates affect sales in the end to any meaningful degree.

As a broke ass teenager, yeah I didn't pay for them. Now as big money adult I bought them almost 1.5 times over. Once on GoG and sometimes on Steam.
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