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GOG is getting acquired by its original co-founder

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101–110 of 574 posts

Re: GOG is getting acquired by its original co-founder

#101
post #79
post #47

I used to love gog. I purchased a bunch of stuff back when they were talking a big game around supporting Linux with their Galaxy client. But while gog was talking, Valve was actually doing . Building an actual Linux client. Making multiplayer actually work. Not to mention all the work they've done with Proton and upstreamimg graphics drivers. I hope gog succeeds. I just value Linux gaming support over not having DRM…

There are tons of Linux games distributed on GOG, and not having to use a proprietary client is one of its great advantages. Not to downplay Valve's contributions (and I may well get a Steam Frame when they come out), but they mostly amount to porting their mandatory DRM-laden client to Linux, and maintaining a fork of Wine that integrates with that client. Ownership, control, and privacy are among the main reasons I…

Official Linux releases are almost never maintained. I have the same game on Steam and GOG, but the GOG version no longer works. Neither does the Steam version, except if I switch to the Windows version with Proton. Then it works flawlessly (usually faster and better than the Linux version ever did.)

Re: GOG is getting acquired by its original co-founder

#102
> he believes GOG’s approach is more relevant than ever: no lock-in, no forced platforms, sense of ownership

I really hope that we'll be freed from the forced Windows platform. Sure, you can download and install GOG games today using a third-party client, but it'll never be as good as official support. There's also the issue of syncing saved games and achievements, not to mention the additional friction for less tech-savvy users.

Re: GOG is getting acquired by its original co-founder

#103

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

Im pretty sure I read in the past GoG still sells you a license to a game in perpetuity, rather than ownership Of corse, practically there is little difference since they provide offline installers, so its much better to use GoG if you care about this. The reason they also do this is because of copyright, the license allows games to forbid you from redistribution more copies If Im wrong about this please let me know,…

>practically there is little difference since they provide offline installers

Well it makes it hard or impossible to sell your copy of the game to someone else after you are done with it like we used to be able to do with console game discs and cartridges?

Seems like a pretty big and practical difference to me.

Re: GOG is getting acquired by its original co-founder

#104
post #62
post #49

Earlier quoted context omitted.

Which is basically never. They have no incentive to do that except for extreme circumstances, and they have all the leverage in the world over game publishers. Delisted games tend to stay in your library for redownload. I never understood the cynicism for digital media, it’s been multiple decades now and the model clearly works. Obviously I prefer zero DRM but it’s also not a hard line requirement for me personally.

Ever bought anything from MSN Music? Yahoo Music? Desura? Microsoft eBook Store? Walmart MP3s? Anything using Adobe Content Server? MusicNet? CinemaNow? UltraViolet? It is laughable to think that digital media "clearly works". Companies shut down and stores shutter all the time . In most cases there is no recourse for customers, because – surprise – you didn't actually own the rights to what you bought, just a revoca…

> "buy" Hozier's album

> change countries

> oh, you own this album for Bulgaria, but not for the US, so you can no longer play it

Re: GOG is getting acquired by its original co-founder

#105

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

>GOG is the only major storefront where I feel like I actually own the product. How do we re-sell our GOG games to someone else? If I own it I should be able to sell it again, right? Like I used to sell old console game disks after I was done with them.

Just give them the files and pinky promise to delete them yourself?

Re: GOG is getting acquired by its original co-founder

#106

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

> They don't because too many people pirate games to make that a viable business.

This is what we've been told since time eternal but it seems more likely that those pirating are those that wouldn't be inclined to pay at all.

Re: GOG is getting acquired by its original co-founder

#107

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

> They don't because too many people pirate games to make that a viable business.

Given how many games on Steam are sold either DRM free (you can just transfer the files over to another PC and they just work) or functionally DRM free (Steam's DRM is trivially bypassed, so one step removed from DRM free), this doesn't really scan. Other than games with Denuvo and multiplayer games, DRM is a non-issue for actual pirates.

It seems a lot more likely to me that the people in charge will have a fit at the idea of releasing the games DRM free, but don't actually care to know anything about the details. So long as the DRM checkbox is ticked, and they don't know about the fact that Steam's DRM is trivially bypassed, everybody mostly gets what they want.

Re: GOG is getting acquired by its original co-founder

#108

Earlier quoted context omitted.

Im pretty sure I read in the past GoG still sells you a license to a game in perpetuity, rather than ownership Of corse, practically there is little difference since they provide offline installers, so its much better to use GoG if you care about this. The reason they also do this is because of copyright, the license allows games to forbid you from redistribution more copies If Im wrong about this please let me know,…

>practically there is little difference since they provide offline installers Well it makes it hard or impossible to sell your copy of the game to someone else after you are done with it like we used to be able to do with console game discs and cartridges? Seems like a pretty big and practical difference to me.

Yes but if you set up a website to do this they could sue, which I think is reasonable as many if not most people would be happy to both sell and keep a copy

Re: GOG is getting acquired by its original co-founder

#109

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

> They don't because too many people pirate games to make that a viable business.

You're saying this about Steam, the 'Piracy is a service problem' company.

Re: GOG is getting acquired by its original co-founder

#110

> Can I still download offline installers? Yes. This is the only line I was looking for. I stopped buying on Steam sometime ago because I realized I was just renting licenses. GOG is the only major storefront where I feel like I actually own the product. As long as offline installers remain a core tenet, I don't care who owns the company. That said, it helps that it's someone returning to their roots rather than a pr…

OK, but the model that Valve pioneered is the model that supports 90% of all commercial PC games made today, a higher percentage if you cut out MMOs and free to play games, which you certainly don't own. I love GoG and I have worked closely with a lot of people there on projects they are great. This announcement seems like good news. No one has to sell games on Steam. No one has to use a model where they "rent licens…

People only pirate games because the publishers make it too painful to play games legally. I have pirated games that I own simply because it's easier to play. This pattern has been shown time and time again. When people pirate, it's usually due to a problem with the experience. People pay for convenience.

Now a days a lot of people are pirating games because the quality of games has gone down the drain. Publishers are releasing unfinished games and pricing them at record high. Consumers are pissed at the lack of value.

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