I used to get super frustrated and depressed when people edited my writing/prose. each comment was some way in which I sucked. then I compared, side by side, my early drafts with finished works. now I'm not frustrated or depressed when people find problems with my writing! or my code.
Be nice to programmers
21–30 of 178 posts
Re: Be nice to programmers
#22Re: Be nice to programmers
#23It sounds like a plateau, where he's not getting noticeably better from the mistakes he's making (so that he's not making them as much with each chunk of code he writes). Maybe this happens when you're close to your full potential?
Re: Be nice to programmers
#24TLDR: write better code functional programmers get to express their ideas as code imperative programmers are so busy playing whack-a-mole with their bugs that they don't have time to think about new ideas just look at the research[1] coming out of the Clojure functional programming community - especially Datomic. once you learn how to get your defect rate under control, you have time to explore crazy awesome new idea…
Most bugs have nothing to do with the code being imperative.
http://www.dustingetz.com/2011/05/05/how-to-become-an-expert...
http://www.dustingetz.com/2012/10/07/java-sucks-because-idio...
Re: Be nice to programmers
#25TLDR: write better code functional programmers get to express their ideas as code imperative programmers are so busy playing whack-a-mole with their bugs that they don't have time to think about new ideas just look at the research[1] coming out of the Clojure functional programming community - especially Datomic. once you learn how to get your defect rate under control, you have time to explore crazy awesome new idea…
Re: Be nice to programmers
#26My partner and I just had our first iOS game approved. We had to ship without a bunch of features we had planned for (e.g. non-English localizations) simply because we ran out of time. During the final stages of the project, we thought we'd like to do something like a web-comic, to share the human story behind the development of the game. Now that the game is approved and we're reviewing our notes and drawing the comic (it can be loaded dynamically into the game as a slideshow, and it will also go into our facebook page/company blog at http://noisytyping.com), our view has shifted from 'we could have done better' to being very pleased about the whole journey: how we started out, what challenges we faced (automating level-generation was one) and how we managed to stick to our plan and ship it. Without the postmortem, we'd probably never be motivated to make a game again.
Re: Be nice to programmers
#27TLDR: write better code functional programmers get to express their ideas as code imperative programmers are so busy playing whack-a-mole with their bugs that they don't have time to think about new ideas just look at the research[1] coming out of the Clojure functional programming community - especially Datomic. once you learn how to get your defect rate under control, you have time to explore crazy awesome new idea…
Stop drinking the cool-aid. Functional programming solves a lot of typing errors (if the given language has stronger typing than an imperative language) and makes composition easier in some cases (if the language is lazy).
But: an algorithmic error is still an algorithmic error, an incorrectly designed data structure is still an incorrectly designed data structure. No matter what language you use.
In addition to that, you get back a different set of problems: e.g. you have to reason about when something gets evaluated in a lazy regime in order for your program's heap not to blow up, and the translation to machine code is often not nearly as simple as an imperative language, which makes it harder to optimize functional programs.
(Ps. I love functional programming.)
Re: Be nice to programmers
#28Earlier quoted context omitted.
Most bugs have nothing to do with the code being imperative.
http://www.infoq.com/presentations/Simple-Made-Easy (this is so fundamental to this topic that it is required watching to even have an opinion on this subject) http://clojure.org/rationale http://www.dustingetz.com/2011/05/05/how-to-become-an-expert... http://www.dustingetz.com/2012/10/07/java-sucks-because-idio...
Re: Be nice to programmers
#29However, I suspect pessimists tend to make good programmers rather than programming causing someone to become more pessimistic.
If you're interested in understanding some of the psychology between Optimism and Pessimism, I recommend reading Learned Optimism by Martin Selligman. http://amzn.com/1400078393
Re: Be nice to programmers
#30 1. write some code
2. run the code
3. get further than you did before (perhaps with a new error message)
4. decide what's next and go back to step 1
I don't think negativity is intrinsic to the profession. I get to build things every day. I get to fix problems. That's an incredibly satisfying and positive thing.