Where they get training data from?
Will take some time to publish. The TRELLIS 1 dataset is public here: https://github.com/microsoft/TRELLIS/blob/main/DATASET.md
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Where they get training data from?
Will take some time to publish. The TRELLIS 1 dataset is public here: https://github.com/microsoft/TRELLIS/blob/main/DATASET.md
"System: The code is currently tested only on Linux."
:)
State of the art for Open Source. This is a nice improvement, but far out I cannot wait for a Sparc3D equivalent for local use. Its a step change in quality. I really hope Hunyuan3D-3 is the one to level up to that quality now
Needs 24GB gpu to run.
Needs 24GB gpu to run.
you can chat with vlm.run to generate these assets from image generation without needing a gpu. Modi: https://chat.vlm.run/c/bdbaf1dc-b3c2-4b8a-ad17-6e26d87475fd Musk: https://chat.vlm.run/c/894f44ce-c366-4c93-b348-de6eebfb9f03 Ronaldo: https://chat.vlm.run/c/db5eff27-8c52-4e0b-8e4e-157df6bef278 Gomez: https://chat.vlm.run/c/02b92f23-a6fd-4380-b7a9-52ae7463c9c1 Jackie chan: https://chat.vlm.run/c/62ca5502-2066-4d5f-b…
I want to highlight what I believe is the coolest innovation: their novel O-Voxel data structure. I'm still trying to wrap my head around how they figured out the conversion from voxel-space to mesh-space. Those two worlds don't work well together.
A 2D analogy is that they figured out an efficient, bidirectional, one-shot method of converting PNG's into SVG's, without iteration. Crazy.
Earlier quoted context omitted.
you can chat with vlm.run to generate these assets from image generation without needing a gpu. Modi: https://chat.vlm.run/c/bdbaf1dc-b3c2-4b8a-ad17-6e26d87475fd Musk: https://chat.vlm.run/c/894f44ce-c366-4c93-b348-de6eebfb9f03 Ronaldo: https://chat.vlm.run/c/db5eff27-8c52-4e0b-8e4e-157df6bef278 Gomez: https://chat.vlm.run/c/02b92f23-a6fd-4380-b7a9-52ae7463c9c1 Jackie chan: https://chat.vlm.run/c/62ca5502-2066-4d5f-b…
Got a good laugh out of these, thanks.