Earlier quoted context omitted.
Do you think it is acceptable to link to a submission to a place called "SubredditDrama" filled with bad faith links to secondary reactionary sources? Am I supposed to take this seriously?
I think we're all perfectly capable of following links and drawing our own conclusions. They are links to secondary sources mostly because Blow is notoriously unwilling to step outside of his Twitter bubble, and no one wants to link to that anymore.
Jonathan Blow has spent the past decade designing 1,400 puzzles
431–440 of 654 posts
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#432Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP
I agree, a trailer should focus on emotional reaction, not a simple display of features or quirkiness (1400 puzzles,10 years of dev). Besides, the voices and writing are generic and maybe even AI generated. The witness had a really good promotion canpaign beautiful and intriguing.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#433Earlier quoted context omitted.
Wait what really a Trump fan? Is this the same Jonathan Blow who did a talk about Preventing the Collapse of Civilization? https://m.youtube.com/watch?v=ZSRHeXYDLko
https://x.com/Jonathan_Blow/status/1939982295936782396 > Trump was my preferred President in the last election cycle but nothing will make me hate him faster than this banana republic shit. (replying to a post complaining on the direction of government contracts/subsidies under the Trump administration)
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#434Earlier quoted context omitted.
I'm confused, that's not what I said or implied?
> feedback from tens of thousands of engineers writing tens of thousands of public projects in Rust and Zig
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#435Earlier quoted context omitted.
How does DNA know about computers?
Could there be a difference in the social reward centers of the brain, based on gender, possibly from the biological necessities of having children? We know reward centers are not the same, between the sexes, since heterosexual attraction is the norm (and why gay conversion therapy can't work). Some brain structure and function is hard coded. Could these hormone influenced reward centers differ in social rewards , or…
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#436Earlier quoted context omitted.
What is the good faith way to link to "(It doesn't help that all males currently under the age of 40 were raised to be supercucks.)"? The link exists in the post but you object to that link as a bad faith way to link. So what is a good faith way to link to this tweet?
One that links to the primary source and fully in-context as an absolute starting point. Even your pseudoquote here gives me nothing to work with. "It" doesn't help? Seriously? What am I supposed to make with this vague out of context snippet?
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#437[flagged]
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#438Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#439Earlier quoted context omitted.
I'm not saying I don't like their attitudes but it's a viewpoint I am struggling with myself. I'm starting to realize caring about all these minutia of details that don't really matter for my professional goals. I know my software isn't special, caring about pumping out as much performance as possible when I just sling JS professionally feels a tad myopic? What is the point of it just continues the pattern of procras…
Yea I largely agree with you on that point. I think when discussing Jon, Casey (and to add another, Mike Acton), there's actually a series of advice that they give that get lumped into a whole, and people don't really see the parts of what they're saying and instead focus on the part that sounds most critical to their work. I do agree that if you take from their "teachings" that every dev needs to optimize every thin…
These are the platitudes of our industry that no one disagrees with. Like you said, this is what Blow + Muratori teachings can be distilled into. But there is something worse it also assumes, coming from such people.
Both Blow + Muratori have extremely privilege dev careers that a good ~80% us will never achieve: they have autonomy. The rest of us are merely serfs in someone's fiefdom. Blow has his fief, Muratori his. They can control their fiefs but not the majority of us devs. We don't have autonomy in the direction of the company, we don't control the budgets, we don't even control who we interview or hire.
Assuming that this onus of organizational standards has to be placed on someone with no authority to dictate it isn't just. Also as someone who has consumed content from these two for about a good 8ish years as their videos pop into my feed: I've never see them advocate for workers to be empowered to make their environments better. They mostly just trash on devs that have no authority.
With that mindset I need to seriously decouple myself from these people. Plenty of other devs advocate for the same things in our craft while also advocating for better rights as workers.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#440In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
I’m a fan of Alan Hazelden and Draknek’s work but stating upfront that he a) wasn’t involved with the work directly but b) agreed for it to be used years ago, while then going on to write what seems to read as a light hit-piece for Blow himself, and then using that to launch into a point about how his politics and Blow’s don’t align (not relevant for puzzle game progeny) feels like more like him using the trailer for…
He sort of went mask off during COVID, so I believe it. I also believe Blow is a smart dude and would try to erase that history right before a PR rally for his game.
I'm not even on Twitter but I hear about such events in the gamedev scene for years.