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OBS Studio Gets a New Renderer

obsproject.com

71–78 of 78 posts

Re: OBS Studio Gets a New Renderer

#72

This quite clearly shows the cost of Apple preferring to build a software ecosystem moat, than using the Vulkan API which every other OS supports. Vulkan support was introduced in OBS Studio 25.0 in March 2020, 5.5 years ago.

Vulkan is not supported on game consoles, with the exception of Switch, and even there you should use NVN instead.

It is not officially supported on Windows, it works because the GPU vendors use the Installable Client Driver API, to bring their own driver stack. This was initially created for OpenGL, and nowadays sits on top of the DirectX runtime.

On the embedded space, the OSes that support graphical output many are stil focused on OpenGL ES.

Re: OBS Studio Gets a New Renderer

#73

Earlier quoted context omitted.

What? The link says that you can install it from flathub ( https://flathub.org/en/apps/com.dec05eba.gpu_screen_recorder ) so you just have to click install and then record. Since its in flathub its also available in many distros "app store"

i already have snaps why do i need this flat thing?

You dont need it, it's just one way to install it. You can just download the appimage and use that as well. The point was to say that @aizk comment was ridiculous

Re: OBS Studio Gets a New Renderer

#74

Was considering building a streaming rig around a Mac Mini. I wonder if with these performance enhancements, that will work for me?

Streaming video from camera? In general the newer Mac Minis in general were fine already just because the M-series chips are very fast, but hopefully this should make it much more efficient

That's great to hear, but perhaps I will ask too much even of the M-series chips.

Occasionally, I will show 3 things at once: an MP4 that the Mac Mini plays from its storage transitioning into captured hdmi signal from a canon camera as picture-in-picture with the main body of the stream containing captured hdmi output from my development laptop.

I'm not sure what my capture solution will be, but it seems there are a wide variety of USB-C capture adapters that I could use that are compatible with OBS on Mac and are even bus powered.

Other comments seem to indicate there are bugs in that specific picture-in-picture setup, but I'm sure those will get ironed out.

Re: OBS Studio Gets a New Renderer

#75

Earlier quoted context omitted.

i already have snaps why do i need this flat thing?

You dont need it, it's just one way to install it. You can just download the appimage and use that as well. The point was to say that @aizk comment was ridiculous

Not gonna lie - I read this line

> If you are running another distro then you can run sudo ./install.sh, but you need to manually install the dependencies, as described below.

And then I just skimmed the rest, because I assumed it would be about manual dependency installation which I am not interested in.

Odd that the easiest installation method listed on line 3 was not the first line in the installation text, that's not a great DX.

Also - I'm on MacOS, and the OBS blog updated I shared was for MacOS.

Re: OBS Studio Gets a New Renderer

#76
post #43

I'm no expert on topic. So, I maybe understood only 5% of what I read but I wish we had more posts like that. Announcements without any technical details sounds like marketing pieces.

Same. I'm a python/typescript guy, so many details flew over my head, but I knew HN would like it.

Re: OBS Studio Gets a New Renderer

#77

This quite clearly shows the cost of Apple preferring to build a software ecosystem moat, than using the Vulkan API which every other OS supports. Vulkan support was introduced in OBS Studio 25.0 in March 2020, 5.5 years ago.

Vulkan capture support on Windows was introduced in v25 (on linux you need to use a plugin). There is no Vulkan renderer support—which the post clearly stated...

Re: OBS Studio Gets a New Renderer

#78

This quite clearly shows the cost of Apple preferring to build a software ecosystem moat, than using the Vulkan API which every other OS supports. Vulkan support was introduced in OBS Studio 25.0 in March 2020, 5.5 years ago.

OBS has no Vulkan renderer. Only OpenGL, DirectX 11 (on Windows), and now Metal.
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