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Jonathan Blow has spent the past decade designing 1,400 puzzles

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Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#231
post #192

Earlier quoted context omitted.

Political? The most political I've seen him get was when he spoke out against the idea of accepting technical compromises for the sake of not hurting people's feelings and being PC. As in, you get to be cranky as long as you're arguing for the highest quality solution

Just a comment, that often when people say things that are within your own political belief system, that people often don’t consider them political. But what is neutral to someone is not inherently neutral to others. Or even if it’s neutral to them, it’s still a form of political expression.

>But what is neutral to someone is not inherently neutral to others.

That is 2021 mentality, and the world is over it.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#232

Earlier quoted context omitted.

Without wanting to go too far out of my depth, I have read a few times now that a lot of the perceived growth in autism rates could be attributed to our society pushing people into adopting behaviors previously attributed to "actual" autism. Spending time on the computer as a kid (playing video games, etc.) is still mostly a boy activity, because of societal reasons, and can certainly lead to adopting these behaviors…

This is wildly extreme in the nature vs nuture debate. What is your opinion of gay conversion therapy?

I'm telling you: I'm out of my depth here. I don't need opinion on gay conversion therapy though, it's been shown repeatedly to be completely ineffective (and extremely cruel too). What's your point?

Careful though, I'm not telling you that playing video games as a kid makes you autistic, I'm telling you that doing so can make an individual adopt behaviors previously thought to define/be exclusive to autism.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#233

Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP

When I saw the trailer in my YouTube feed I immediately thought it was an ad for those trash mobile games. Watching it didn’t really change my opinion either. I don’t actually want that to come across in a disparaging way - but it was just the vibes it gave off.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#234

Earlier quoted context omitted.

Blow and Muratori gained a following of engineers by bashing existing popular languages and engines, claiming they were all garbage. They both started this after the Witness came out, 10 years ago. Since then, guess how many games Muratori has shipped? 0. (He cancelled his announced game.) Guess how many Blow has shipped? 0 so far, but it sounds close now. These engineers spent their time ragging on other developers…

And your point is? Shipping garbage is better than not shipping anything?

Probably a nuanced point in what's the purpose for espousing the virtues of performance if you don't have the output to show it is worth it?

If you want advice about making games would you rather learn from the person that routinely ships games or a person that shipped a game once 10 years ago?

Is that a trade off worth chasing? "Potential perfection" with nothing to show for it?

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#235

Earlier quoted context omitted.

Don’t follow him much but do you got any links discussing Blow being sexist, racist, homophobic, and transphobic?

This provides a good summary of the drama that he cultivates: https://www.reddit.com/r/SubredditDrama/s/aB0aOJ5cas

This comment is pretty much the entire discussion whittled down to its essence.

https://www.reddit.com/r/SubredditDrama/comments/1jh275b/ove...

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#236
post #194

Earlier quoted context omitted.

Don't be silly, it's brought up as a support clause that is also lacking any factual evidence.

Why are you so hung up on scrutinising Blow’s words to defend him, but then take the critic’s words with a broad general brush to dismiss them? You even decry the lack of factual evidence in the critic’s case, but for some reason said nothing about Blow doing the same first. That’s what looks silly to me. You’re not treating them the same.

Not scrutinizing Blow's words. One must be extremely careful when calling anyone fascist or similar labels. The burden of proof is on the accuser, not on the accused. It's obviously right to demand precision from the accuser, and to interpret whatever the accused said in good faith.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#237
post #131

Earlier quoted context omitted.

Does that change how good/bad the game someone releases is? Don't get me wrong, being obviously anti-scientist isn't that great if I absolutely have to judge them, but I'm not sure if that has any impact on how fun a game is. If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this real…

> I'm not sure if that has any impact on how fun a game is. It might if the game has a more-than-perfunctory story, because authors often incorporate their political or religious beliefs into their stories. (This is usually a good thing: most of the novels that people love would be nothing if stripped of those themes.)

It's unfortunate that The Good Scott Adams occasionally gets mixed up with The Evil Scott Adams. It's so ironic that they share a name.

Many people know who the The Evil Scott Adams is, because he's such an unrepentant attention starved troll who is notorious not only for making a sock puppet to praise and flatter himself as a genius on internet forums, but for his obsessive unvarnished hateful bigotry, racism ("blacks are a hate group"), misogyny, conspiracy theories, anti-health-care-for-poor-people ideology, and Trump boot licking, and he obsessively infuses his MAGA religion into everything he says and does. Enough said.

At the opposite end of the spectrum is the Good Scott Adams, a pioneer of the Adventure game genre, who is devotedly Christian, but in the kind, uplifting, well meaning, Jimmy Carter kind of way. He's a really nice guy, who did lots of quality groundbreaking work!

https://en.wikipedia.org/wiki/Scott_Adams_(game_designer)

He didn't infuse his original games in the 70's and 80's with ham fisted Christian themes or any kind of bigotry. And he did a Bible based game in 2013, but it was clearly labeled as such, not trying to sneak religion in through the back door.

https://en.wikipedia.org/wiki/List_of_Scott_Adams_Adventure_...

https://web.archive.org/web/20130408091921/http://www.msadam...

He showed up to do an AMA on Hacker News:

https://madned.substack.com/p/the-further-text-adventures-of...

https://news.ycombinator.com/item?id=29330015

Somebody asked him about his faith, and he sincerely talked about his religion, but didn't evangelize or anything like that, he just talked about himself when asked.

https://news.ycombinator.com/item?id=29330732

cenazoic on Nov 24, 2021 | prev | next [–]

To piggyback on MPSimmons’ question, have you played any of the interactive fiction from the 1995 revival on?

I read in your interview that you consider your company Clopas as a ‘company of Christians’, rather than a ‘Christian company’, and that you make games “[which] God can use in His glory to uplift people..”

Can you discuss more about what ‘uplift’ means to you, and how it’s reflected in your games? What’s an example of a non-uplifting game/mechanic?

I’m not a Christian, but I find this idea a fascinating one. My mind first goes to something like RDR2, which while perhaps not uplifting in the traditional sense, reminded me of the awe of natural beauty (or God’s creation, if you prefer). Or do you mean more like - the game somehow inspires the player to be a better person, for various definitions of ‘better’?

Thanks for taking the time today!

ScottAdams on Nov 24, 2021 | parent | next [–]

You raise execellent questions. Thanks for asking!

To me uplift means to leave the player in a better state than when they started.

To bring them closer to God's Glory and plan for their life. To see the Universe and as an incredible place to be and to see Life as an incredible gift from our most awesome and loving Creator.

I am looking forward to an eternity of exploration, discovery and insprired creation due to the agency of my savior and friend Jesus.

ScottAdams on Nov 24, 2021 | parent | prev | next [–]

I did miss your first part of your questions and appologize. In most cases I have not played most IF that is out there. Though Myst stands out as an incredible exception to that. But it of course was mostly non-verbal and delight to eyes.

Part of the reason of not playing many is a reticence to accidentally steal a puzzle idea (via absortion as it were) and the other is simply I have way more fun writing, coding and designing :)

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#238
post #227

Earlier quoted context omitted.

That's kind of a rediculous assessment. "How many games have you shipped in the last 10 years" is the standard for how good your advice is. John has made two games + one soon in the last 17 years. Braid started off the indie boom, and the witness was a blockbuster hit. Casey works on game engines and optimization, and has an entire video series about writing a game from scratch. I agree that some authors don't ship a…

To be fair, I had not heard of the Witness until well after it came out. Braid came out the same time XBox Indie Games. I will say, I do not find a lot of their rhetoric convincing. Especially for people who have never attempted to write the software they are criticizing. Blow only writes single player games that do not persist significant data to the machine. Nothing bad happens if your save file is corrupted. Nothi…

What the hell language was Muratori teaching with that he doesn't have a sort?

Even C provides a halfway useful comparison sort in the box† and they're so cheap they don't even supply the O(1) growable array type

† It's named qsort, but despite the name it might not just be Hoare's "Quicksort". However it also won't be somebody's half-remembered bubble sort.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#240

Earlier quoted context omitted.

Don't be silly, it's brought up as a support clause that is also lacking any factual evidence.

They're reading the statement correctly, imo.

It might be the _logically_ correct interpretation that these are separate things. Now let's talk about rhetorics. Why are two unrelated, heavy accusations combined in a single sentence? Then consider that the added accusation (misogynist) doesn't hold water even on a logical level (let alone the bad faith involved here), it is a crass misreading of the evidence that was brought up for it.
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