Earlier quoted context omitted.
I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…
[flagged]
Jonathan Blow has spent the past decade designing 1,400 puzzles
31–40 of 654 posts
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#32The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.
I was gonna buy it for Christmas!
However, I do understand why some consider it a slog. There are many puzzles in the game that people will dislike, indeed many puzzles that I disliked. It seems Jon prioritized finding all of the interesting things that they could say about the puzzles in the game over making sure that all of the puzzles were actually enjoyable to a majority of people. My advice is if you don't like an area, just go somewhere else. You don't need to complete every area to roll credits.
It also may be a matter of expectations. Puzzle games tend to be on the shorter side, but The Witness is lengthy. So jumping in expecting to finish in an afternoon is a way to set yourself up for frustration.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#33This interplay between different worlds reminded me of Enigmash, by Jack Lance [1] [1] https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#34Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#35Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#36In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…
The second paragraph in the submitted article has a link to the women claim. I hadn’t seen it before. I have also never personally seen any overt fascist sympathising but then again I don’t follow Blow closely. From what I’ve seen from him, though, doesn’t seem hard to believe. He has very strong opinions on a lot of things he knows little about (and belittles those who disagree with his uninformed opinion), is enamoured with Elon Musk, and is always going on (dismissively, divisively, and dehumanisingly) about “The Left”.
He also has very poor and obvious fallacious arguments filled with bad faith assumptions. He believes in God and (if I recall correctly) his justification was (paraphrasing) “a lot of smart people are not atheists” (weasel words, appeal to authority) then went on to rant about “Reddit atheism” (ad hominem) or whatever. That was on his own stream, by the way, so no chance it was taken out of context when I saw it.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#37I wonder how much of the 10 years spent making "a programming language, an engine, and a game" were actually spent on each slice. Hopefully, jai and the engine will help make the next game faster...
I'm sure it builds fast and whatever, but you could make this in python in few weeks.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#38Earlier quoted context omitted.
I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…
They have a nice collation of his greatest hits over on Reddit[1] [1]: https://www.redditmedia.com/r/SubredditDrama/comments/1jh275...
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#39Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#40Earlier quoted context omitted.
[flagged]
Does that change how good/bad the game someone releases is? Don't get me wrong, being obviously anti-scientist isn't that great if I absolutely have to judge them, but I'm not sure if that has any impact on how fun a game is. If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this real…