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Jonathan Blow has spent the past decade designing 1,400 puzzles

arstechnica.com

31–40 of 654 posts

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#31

Earlier quoted context omitted.

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

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When you support political leaders that push fascist discourse where regular people that happen to have more empathy for their fellow man are presented as the enemy - in Hegseth's book the call to arms against them is literally in the first paragraph - I think it stops being about not far enough left, but about being way too far right.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#32
post #6

The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.

I was gonna buy it for Christmas!

The Witness is, in my opinion, simply one of the best games ever made. There are many layers to the game, and moments of insight that the game leads you to, but also trusts for you to make the final connections.

However, I do understand why some consider it a slog. There are many puzzles in the game that people will dislike, indeed many puzzles that I disliked. It seems Jon prioritized finding all of the interesting things that they could say about the puzzles in the game over making sure that all of the puzzles were actually enjoyable to a majority of people. My advice is if you don't like an area, just go somewhere else. You don't need to complete every area to roll credits.

It also may be a matter of expectations. Puzzle games tend to be on the shorter side, but The Witness is lengthy. So jumping in expecting to finish in an afternoon is a way to set yourself up for frustration.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#33

This interplay between different worlds reminded me of Enigmash, by Jack Lance [1] [1] https://jacklance.github.io/PuzzleScript/play.html?p=cfdcc6e...

That's no coincidence, Thekla employed Jack Lance to work on Sinking Star until his death in 2023. Not that you'd know from the marketing, which doesn't mention any of the puzzle designers involved aside from Jon Blow.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#35
One of the things I enjoyed most about the Witness were the environment puzzles where you had to align things in the scenery with your viewpoint to complete it. And also definitely the little philosophical voice recordings were great. It's a game that deserves playing with an open mind and spirit in order to fully appreciate everything it offers.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#36
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

> What's going on on these platforms? Is there any serious evidence to the strong claims?

The second paragraph in the submitted article has a link to the women claim. I hadn’t seen it before. I have also never personally seen any overt fascist sympathising but then again I don’t follow Blow closely. From what I’ve seen from him, though, doesn’t seem hard to believe. He has very strong opinions on a lot of things he knows little about (and belittles those who disagree with his uninformed opinion), is enamoured with Elon Musk, and is always going on (dismissively, divisively, and dehumanisingly) about “The Left”.

He also has very poor and obvious fallacious arguments filled with bad faith assumptions. He believes in God and (if I recall correctly) his justification was (paraphrasing) “a lot of smart people are not atheists” (weasel words, appeal to authority) then went on to rant about “Reddit atheism” (ad hominem) or whatever. That was on his own stream, by the way, so no chance it was taken out of context when I saw it.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#37

I wonder how much of the 10 years spent making "a programming language, an engine, and a game" were actually spent on each slice. Hopefully, jai and the engine will help make the next game faster...

It's hilarious he had to build a new language just so he could create a sokoban game with graphics of flash era.

I'm sure it builds fast and whatever, but you could make this in python in few weeks.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#38

Earlier quoted context omitted.

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

They have a nice collation of his greatest hits over on Reddit[1] [1]: https://www.redditmedia.com/r/SubredditDrama/comments/1jh275...

Ok, I can see the "fascist sympathizer" (though the fascist is Trump, not Mussolini or Hitler, so it's presumably not such a minority opinion in the US overall). But "doesn't seem to think that women have any role to play in his profession" doesn't seem substantiated from those links, unless I'm missing something here? Women being less interested in programming according to him is completely orthogonal to whether he thinks they should play a role

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#40

Earlier quoted context omitted.

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Does that change how good/bad the game someone releases is? Don't get me wrong, being obviously anti-scientist isn't that great if I absolutely have to judge them, but I'm not sure if that has any impact on how fun a game is. If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this real…

I enjoyed Braid and this revelation doesn't change that, but there's a lot of entertainment and it's easy to not support someone who has views (or at least doesn't express them publicly) that conflict with my own personal values.
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