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Jonathan Blow has spent the past decade designing 1,400 puzzles

arstechnica.com

21–30 of 654 posts

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#21
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

[flagged]

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#22
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

They have a nice collation of his greatest hits over on Reddit[1]

[1]: https://www.redditmedia.com/r/SubredditDrama/comments/1jh275...

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#23
post #3
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

Seems like the original puzzles were licensed for this game, in which case why not?

> These games are the starting point, but the bulk of the game is new puzzles combining mechanics from different games together.

> I made two free games which were later licensed to be used and remixed in this project.

Seems indeed to be the case. Blow designed (I guess) the mashup and "composition" if you will, but the puzzles themselves have all been designed and licensed by others, so seems the title of the HN submission and article is wrong. Blow didn't design these puzzles at all.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#24
post #3

Earlier quoted context omitted.

Seems like the original puzzles were licensed for this game, in which case why not?

[flagged]

Does that change how good/bad the game someone releases is? Don't get me wrong, being obviously anti-scientist isn't that great if I absolutely have to judge them, but I'm not sure if that has any impact on how fun a game is.

If I'd stop consuming stuff from people/organizations I disagree with politically, I literally would have to move into a cave and start my own hunter-collector society from scratch. Is this really how others make decisions in their daily lives?

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#25
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

I've been watching Blow work on his compiler and game for many years. He has gone the deep end in his sympathies for Trump and Trump adjacents, but misogyny I've never witnessed from him.

I think he is the latest victim of the Notch-Rowling slide into rightism. It happens when a relatively benign conservatives have opinions that get the internet mob riled up, bullies them, cancels them and thus makes them dig deeper into their righitst believes and moving more and more into hating said mob, extending that hate to the people the mob pretends to represent, etc. It's a bit sad really. I hope he'll come out of it some day, but in my experience he doesn't have the humility of accepting when he's wrong.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#26
post #3
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

Seems like the original puzzles were licensed for this game, in which case why not?

[deleted]

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#27
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

> These games are the starting point, but the bulk of the game is new puzzles combining mechanics from different games together

Seems like the puzzles are novel, but the mechanics are not?

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#28
post #6

The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.

I was gonna buy it for Christmas!

An excellent choice sir, you will have a Christmas holiday to remember.

Re: Jonathan Blow has spent the past decade designing 1,400 puzzles

#29
post #2

In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

I haven't played any of these games, but "explains otherwise" seems to be a misrepresentation given that the commenter you linked is saying himself that Blow's game combines ideas and rulesets from several other previous games. Elsewhere in the arstechnica comments you linked > But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's…

[deleted]
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