The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.
Jonathan Blow has spent the past decade designing 1,400 puzzles
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Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#12Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#13Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#14Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#15The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#16In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Elsewhere in the arstechnica comments you linked
> But, uh... this isn't a "Linus Torvalds is a jerk" sort of situation. "Controversial" undersells just how outlandish and inappropriate Blow's views are. Blow is a full-bore fascist sympathizer who also doesn't seem to think that women have any role to play in his profession.
What's going on on these platforms? Is there any serious evidence to the strong claims?
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#17The Witness was a slog, maybe he's learnt how to make puzzles which are actually fun this time.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#18Interested to play this but I think the trailer does it a huge disservice. Just a barrage of voice clips and no real structure to it. I think it would help the game a lot if they replace that trailer ASAP
This looks to be the first of Jon Blows games to put writing front and center, so I wonder if the clunkiness goes beyond the trailer. That's not really his forte.
Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#19Re: Jonathan Blow has spent the past decade designing 1,400 puzzles
#20In case you assume novelty, a comment [1] from ArsTechnica reader Jensen404 explains otherwise by linking to [2] a post on Bluesky. [1] https://arstechnica.com/gaming/2025/12/jonathan-blow-has-spe... [2] https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...
Seems like the original puzzles were licensed for this game, in which case why not?