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OBS Studio Gets a New Renderer

obsproject.com

21–30 of 78 posts

Re: OBS Studio Gets a New Renderer

#21

Earlier quoted context omitted.

The linked post is about a new Metal-based renderer for OBS Studio on MacOS. The software you linked is for Linux.

I think the point extends well beyond the specific app/OS example though, even though the article talks to macOS exclusively. For macOS and Windows there are built in tools which offer direct recording functionality. To trigger on macOS Command+Shift+5 (or launch it via QuickTime as jasonlotito noted), on Windows Win+Shift+S. Both of these utilize the same OS APIs OBS Studio uses to get the screen content, but they s…

You need to install a 3rd party software Blackhole to even get desktop audio for screen recording with QuickTime. After about an hour of troubleshooting settings I gave up and used OBS, esp since I was in a public space at the time and the Blackhole config disabled my headphones and for a moment you could hear a loud YouTube tutorial playing through my Mac speakers. Also the shortcut to stop screen recording on QuickTime sucks, it’s like CMD+CTRL+ESC and you need to have it memorized because there’s no “Stop Recording” button option

Re: OBS Studio Gets a New Renderer

#23

> Metal takes Direct3D's object-oriented approach one step further by combining it with the more "verbal" API design common in Objective-C and Swift in an attempt to provide a more intuitive and easier API for app developers to use (and not just game developers) and to further motivate those to integrate more 3D and general GPU functionality into their apps. slightly off-topic perhaps, but i find it amazing that an o…

Modern graphics APIs minimize the number of graphics API calls vs. OpenGL and similar. Vulkan/Metal/DirectX 12 will have you pass command buffers with many commands in them instead of separate API calls for everything.

Re: OBS Studio Gets a New Renderer

#24
post #21

Earlier quoted context omitted.

I think the point extends well beyond the specific app/OS example though, even though the article talks to macOS exclusively. For macOS and Windows there are built in tools which offer direct recording functionality. To trigger on macOS Command+Shift+5 (or launch it via QuickTime as jasonlotito noted), on Windows Win+Shift+S. Both of these utilize the same OS APIs OBS Studio uses to get the screen content, but they s…

You need to install a 3rd party software Blackhole to even get desktop audio for screen recording with QuickTime. After about an hour of troubleshooting settings I gave up and used OBS, esp since I was in a public space at the time and the Blackhole config disabled my headphones and for a moment you could hear a loud YouTube tutorial playing through my Mac speakers. Also the shortcut to stop screen recording on Quick…

It shows up in the notification area bar (top) as an ambiguous circle with a square in it.

Re: OBS Studio Gets a New Renderer

#26

> Metal takes Direct3D's object-oriented approach one step further by combining it with the more "verbal" API design common in Objective-C and Swift in an attempt to provide a more intuitive and easier API for app developers to use (and not just game developers) and to further motivate those to integrate more 3D and general GPU functionality into their apps. slightly off-topic perhaps, but i find it amazing that an o…

Yes and https://reviews.llvm.org/D69991

Re: OBS Studio Gets a New Renderer

#27
post #21

Earlier quoted context omitted.

I think the point extends well beyond the specific app/OS example though, even though the article talks to macOS exclusively. For macOS and Windows there are built in tools which offer direct recording functionality. To trigger on macOS Command+Shift+5 (or launch it via QuickTime as jasonlotito noted), on Windows Win+Shift+S. Both of these utilize the same OS APIs OBS Studio uses to get the screen content, but they s…

You need to install a 3rd party software Blackhole to even get desktop audio for screen recording with QuickTime. After about an hour of troubleshooting settings I gave up and used OBS, esp since I was in a public space at the time and the Blackhole config disabled my headphones and for a moment you could hear a loud YouTube tutorial playing through my Mac speakers. Also the shortcut to stop screen recording on Quick…

> get desktop audio for screen recording with QuickTime

A famously missing macOS feature. Loopback is yonder: https://rogueamoeba.com/loopback/

> the shortcut to stop screen recording on QuickTime sucks, it’s like CMD+CTRL+ESC

I just stop it from the menu bar, then on the resultant video press Cmd-T (trim) to lop off that footage.

Re: OBS Studio Gets a New Renderer

#28

> Metal takes Direct3D's object-oriented approach one step further by combining it with the more "verbal" API design common in Objective-C and Swift in an attempt to provide a more intuitive and easier API for app developers to use (and not just game developers) and to further motivate those to integrate more 3D and general GPU functionality into their apps. slightly off-topic perhaps, but i find it amazing that an o…

There is a Metal Obj-C API, Metal implementation is C++.

Re: OBS Studio Gets a New Renderer

#29

If you are - recording your screen but not streaming - you are not customizing what goes into your screen Then use something else. GPU screen recorder has a lower overhead and produces much smoother recordings: https://git.dec05eba.com/gpu-screen-recorder/about/

Does anyone know if AMD 8845HS with 780M graphics (running fedora) can into this? Ideally very low system resources used, I only have 16GB RAM, also ideally very little storage space used, one or two frames per second is enough, ideally should compress even more if nothing has changed in the screen for a while, also ideally should create a new file every eight hours or so.
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