No Graphics API
sebastianaaltonen.com
No Graphics API
1–10 of 186 posts
Re: No Graphics API
#2I hope the IHVs have a look at it because current DX12 seems semi abandoned, with it not supporting buffer pointers even when every gpu made on the last 10 (or more!) years can do pointers just fine, and while Vulkan doesnt do a 2.0 release that cleans things, so it carries a lot of baggage, and specially, tons of drivers that dont implement the extensions that really improve things.
If this api existed, you could emulate openGL on top of this faster than current opengl to vulkan layers, and something like SDL3 gpu would get a 3x/4x boost too.
Re: No Graphics API
#3Re: No Graphics API
#4Re: No Graphics API
#5the article talks a lot about PSOs but never defines the term
Re: No Graphics API
#6the article talks a lot about PSOs but never defines the term
Re: No Graphics API
#7Or has the use of Middleware like Unreal Engine largely made them irrelevant? Or should EPIC put out a new Graphics API proposal?
Re: No Graphics API
#8Re: No Graphics API
#9This is a fantastic article that demonstrates how many parts of vulkan and DX12 are no longer needed. I hope the IHVs have a look at it because current DX12 seems semi abandoned, with it not supporting buffer pointers even when every gpu made on the last 10 (or more!) years can do pointers just fine, and while Vulkan doesnt do a 2.0 release that cleans things, so it carries a lot of baggage, and specially, tons of dr…
I think this puts a floor on supported hardware though, like Nvidia 30xx and Radeon 5xxx. And of course motherboard support is a crapshoot until 2020 or so.