Hi - Mentava founder here (we make gamified early literacy software). Obviously I believe in the value of gamification, though I think it's difficult to do correctly. There's certainly a market for "calm" learning, though you've already identified the main challenge: there's a smaller larger market for people who want to be educated than entertained, and the market for "calm education" is going to be an even smaller…
Ask HN: Is building a calm, non-gamified learning app a mistake?
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Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#82Hi - Mentava founder here (we make gamified early literacy software). Obviously I believe in the value of gamification, though I think it's difficult to do correctly. There's certainly a market for "calm" learning, though you've already identified the main challenge: there's a smaller larger market for people who want to be educated than entertained, and the market for "calm education" is going to be an even smaller…
Can you discuss more about Mentava's approach to gamification? I am working on a math practice application and considering adding some, but I don't want it to be annoying.
Basically, our goal is to make the kid's progress tangible and visual for them so that they can start enjoying it, and then use our gamification mechanics to reinforce the child's growing intrinsic motivation so that they enjoy and appreciate the feeling of making progress
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#83Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#84Some learning products are just content with zero container. Books are the limit example. Karpathy's "Let's build GPT" is another.
Most learning products -- and all apps -- live or die by the container they create. (There is no reason to build a learning app other than to build a container. If you feel you have the best content, ship it on a content platform and save yourself a very painful distribution slog.
Duolingo is in the container game. Their container is made of every cheap trick in the book -- notifications, streaks, etc -- because they work. My startup was Hack Reactor, the coding bootcamp, and we did it with pair programming and fixed classroom hours. (We had great content, but our competitors with good containers and bad content did leagues better than vice versa.)
If you're building an app, you're in the container game. You can build a great container with no cheap tricks. I have done so! But you can't build a great learning app with no container, and you can't build a great container if you if you don't want to change your users' patterns of engagement and attention.
So, what is your container? How will you weave a powerful spell that meaningfully transforms the attention and engagement of the app's user? What will cause them to pull up your app again and again, when they would have churned from a simple anki deck or whatnot? Given that you find it distasteful to use the easy levers you mentioned (notifications, "streak" psychology), what alternatives can shift your users' patterns of attention and engagement towards the learning task?
If you have great answers to those questions, great! If you don't want to build a container, build content on a platform with easy distribution. If you want to build a container but you don't want to shape your users' attention or engagement, you are confused.
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#85Earlier quoted context omitted.
I'm always a bit weary of theoretical stuff like this. The best way to learn a new language is to move there (preferably somewhere where people don't speak or don't want to speak your native language). I know people that didn't speak a lick of Spanish, moved to Spain, and in a year they're basically fluent. Of course, still struggling with stuff they might not be used to: gendered language, conjugations, and so on. B…
It's so strange to hear you and GP talking as if no one has ever learned a foreign language without moving to another country. The US military has been teaching translators for decades at the Defense Language Institute in California, and people learn languages to conversational fluency in university, albeit inefficiently. Duolingo is a game meant to be fun and collect subscription fees, not designed to teach any usef…
I guess my original comment could’ve been more specific, but I figured the context was implied.
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#86Earlier quoted context omitted.
It's so strange to hear you and GP talking as if no one has ever learned a foreign language without moving to another country. The US military has been teaching translators for decades at the Defense Language Institute in California, and people learn languages to conversational fluency in university, albeit inefficiently. Duolingo is a game meant to be fun and collect subscription fees, not designed to teach any usef…
> It's so strange to hear you and GP talking as if no one has ever learned a foreign language without moving to another country. I speak three languages fluently (two prior to moving to said country; English, for example, is not my native tongue), so that's a weird assumption to make. With that said, I still think it's the most efficient way to learn a language, especially given how almost everyone's a nomad (especia…
The point was what's the best way to learn a language other than by having an entire country surrounding you dedicated to that language? Many / most people can't pick up their life for a year to learn a language. People have work, people have families, people have local commitments.
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#87Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#88This is the biggest, easiest predictor of software success. If you're not using your own app every day, there's no reason for other people to as well, save for network effect type apps.
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#89Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#90I am building a calm, serious English vocabulary learning application for mostly adult, motivated individuals. The opposite experience to Duolingo. No dancing mascots or childish sound effects. I am betting on attracting young professionals, academics, white-collar types that like books, language and the experience of a white page with classic, black typography. Strangely, through iterative prototyping, the app evolv…
This is cool, and I've auto-didacted a number of things with resources like this, and I know most here have as well.
But, watching the interview with the Duolingo CEO linked in this thread, he's talking about reaching the far larger set of people that don't have strong intrinsic motivation to learn. Which is arguably a much more difficult and more important mission. The natural learners (and kids of white-collar parents) are already pretty well-equipped by the general state of the internet. This is where I'm finding some appreciation for some of the techniques that might be considered low-brow or deleterious by that cohort.