Live data from Hacker News

Entire cities dead on some World of Warcraft realms

wow.joystiq.com

61–70 of 179 posts

Re: Entire cities dead on some World of Warcraft realms

#63

Earlier quoted context omitted.

It's a historical event that affected millions and spawned research in at least 4 distinct fields. The wiki article cites several scholarly journals on top of BBC, Wired, Reuters, NPR and The Times. How much more notable could you want?

It was a short-lived bug in a video game. There were research proposals that never went anywhere because it was concluded that the model would be a poor match for the real world. Plenty of things happen every single day that affect millions and are covered in multiple world news sources. They don't have their own pages, so clearly that's not the standard.

The Morris Worm was "short-lived" as well.

Re: Entire cities dead on some World of Warcraft realms

#64
post #13

Earlier quoted context omitted.

That's what makes EVE so much more interesting to me. There's only one server. The monthly fee can be earned in-game. The economy is tied to actual dollars because it's so reliable. There have been plenty of universe-spanning conflicts that impact the entire game with genuine political drama, and the dev team steps back to let it unfold with minimal intervention.

Can someone explain what EVE is? And explain it like I don't know anything about it (and I don't). Wikipedia, etc. don't cut it and I still don't understand what EVE is and why people like it. Thanks a lot!

EVE is a MMORPG, where people fly around a galaxy (this one: http://go-dl1.eve-files.com/media/corp/Verite/influence.png ), in spaceships. Unlike WoW, there are no player classes (warrior, shaman, mage, etc), there are just different spaceships you can fly. You can't jump into any spaceship you want right off the bat though, you have to spend skill points in order to have the skill "Pilot spaceships of type X". Also, some are horrifically expensive, and can take up to two weeks of real-world time to construct. If your spaceship dies, you have to buy a new one. A rule of thumb is never fly what you can't afford to lose.

Unlike WoW, there are no raids and bosss. There are NPC spaceships that you can kill for loot, but that sort of thing is small potatoes--there's no equivalent to a 40 man raid grouping up for a boss fight to get good loot. EVE has no stated goal, there's no endgame, except for what you make of it. Also, the mechanics of EVE let player created alliances control territory, in the form of star systems. Right now, I understand that Reddit and SomethingAwful are the two giants in the galaxy (Test Alliance Please Ignore, and Goonswarm Federation in the map I linked above). There's also a bit of the galaxy set aside for NPC space, where people are somewhat safe from other players, which is the bit in the middle of the map I linked.

Another interesting aspect of EVE is the economy, which is quite a bit more in-depth than other MMOs. Since I don't play EVE myself, I can't say much about it, but I do know that people can become fairly wealthy in-game, just by playing the market, even to the point of paying for their subscription. I'll just say that EVE is noted for it's economy, and leave it at that.

But the most notable thing about EVE is the politics. Because everyone is in the same game world (again, unlike WoW, where there are hundreds of identical Azeroths on different servers), the stage is set for conflicts on a huge scale. Also, the developers are notoriously hands-off. A spy infiltrated your alliance and stole your entire treasury? It's happened before, and it will happen again.

If you have the time, I think you should consider reading a little bit of this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=881..., which is a snapshot of an interesting event in EVE, that I put together from various sources a few years back.

Re: Entire cities dead on some World of Warcraft realms

#65
post #17

It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.

"Virtual reality?" This isn't 1993. Your plainly-spoken anti-gamer bias is insulting and ignorant. Cigarettes, no exercise, no "real" reading...and I'm not even a MMORPG or habitual gamer.

Re: Entire cities dead on some World of Warcraft realms

#66
post #17

It's interesting to comprehend the amount of lives a hack like this will positively affect. How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. How many WOW addicts will have time to think "never again" and follow through. Equivalent to all the cigarettes in the world vanishing for a few hours? Possibly. And equally as effective I say.

> How many will pick up a book, or go for a walk, now that they no longer have their go-to fix of virtual reality. Statistically, Zero. Trust me, they are all madly typing on forums, mashing refresh, trying to find out / talking about what happened. > How many WOW addicts will have time to think "never again" and follow through. A few.

They are not all blogging. Very few do. Millions of WoW players are lazy slobs, who are tweeting their friends "bummer man" and maybe, just maybe, going out for a movie or a walk or something actually, concretely social for a change.

Re: Entire cities dead on some World of Warcraft realms

#67
post #24

Admin consoles: the soft underbelly of billion dollar software operations since... Seriously, though: you almost certainly have one if you run a software business. Client side SSH certificates are your friend. If you're not able to do that, because it is really annoying, separate it from the main app and lock it down as much as possible. (Separate authentication from the main site/app's authentication scheme. Lock do…

There are a few scenarios in which client-side certificates just aren't good enough by themselves. So you have folks administering the servers. A certain percentage of them need root access. One of them gets his certificate revoked and then laid off -- in that order -- but he already installed a back door account. Okay, so you're a good admin and you check the logs and make everyone use "sudo" for everything. * But m…

Maybe it's you - the person responsible for security.

Re: Entire cities dead on some World of Warcraft realms

#68

Earlier quoted context omitted.

It's a historical event that affected millions and spawned research in at least 4 distinct fields. The wiki article cites several scholarly journals on top of BBC, Wired, Reuters, NPR and The Times. How much more notable could you want?

It was a short-lived bug in a video game. There were research proposals that never went anywhere because it was concluded that the model would be a poor match for the real world. Plenty of things happen every single day that affect millions and are covered in multiple world news sources. They don't have their own pages, so clearly that's not the standard.

I like that it's there.

Re: Entire cities dead on some World of Warcraft realms

#70
post #24

Admin consoles: the soft underbelly of billion dollar software operations since... Seriously, though: you almost certainly have one if you run a software business. Client side SSH certificates are your friend. If you're not able to do that, because it is really annoying, separate it from the main app and lock it down as much as possible. (Separate authentication from the main site/app's authentication scheme. Lock do…

Take a look at Authy for a reasonably easy way to add two-factor auth to your normal SSH login. It's intended for website authentication, but there is a Github project for adding it to sshd. https://www.authy.com/ https://github.com/authy/authy-ssh

I thought that was a great idea but it broke scp when I tried it. Is there a way around that?
Post reply on HN