The negativity towards this is wild. A company followed relatively widely accepted industry practice (lots and lots of other games also have huge sizes on disk for the exact same reason), then eventually they decided to do their own independent testing to check whether said common practice actually makes things better or not in their case, found that it didn't, so they reversed it. In addition, they wrote up some nic…
But over 6x the size with so little benefit for such a small segment of the players is very frustrating. Why wasn't this caught earlier? Why didn't anyone test? Why didn't anyone weigh the pros and cons?
It's kind of exemplary of HD2's technical state in general - which is a mix of poor performance and bugs. There was a period where almost every other mission became impossible to complete because it was bugged.
The negativity is frustration boiling over from years of a bad technical state for the game.
I do appreciate them making the right choice now though, of course.