Live data from Hacker News

Cloth Simulation

cloth.mikail-khan.com

1–10 of 42 posts

Re: Cloth Simulation

#2
Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos.

Cool stuff in software you don't even know exists:)

Re: Cloth Simulation

#5
post #3

Exactly as discussed in Sebastian Lague's video https://www.youtube.com/watch?v=PGk0rnyTa1U

I highly recommend watching the relevant section of that video (4:38 to 8:59) and then implementing it yourself in whatever system you know that can draw lines and circles (I did it in Godot; it took only a few minutes to learn enough Godot to start on the algorithm).

It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.

Re: Cloth Simulation

#7
post #2

Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos. Cool stuff in software you don't even know exists:)

Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

Re: Cloth Simulation

#8
post #7
post #2

Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos. Cool stuff in software you don't even know exists:)

Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point. But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png

Re: Cloth Simulation

#9
post #7

Earlier quoted context omitted.

Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point. But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D. https://littlegreenviper.com/art/Tarsus.png https://littlegreenviper.com/art/Gym.png

One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it
Post reply on HN