Cloth Simulation
cloth.mikail-khan.com
Cloth Simulation
1–10 of 42 posts
Re: Cloth Simulation
#2Cool stuff in software you don't even know exists:)
Re: Cloth Simulation
#3Re: Cloth Simulation
#4https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
Re: Cloth Simulation
#5Exactly as discussed in Sebastian Lague's video https://www.youtube.com/watch?v=PGk0rnyTa1U
It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.
Re: Cloth Simulation
#6Re: Cloth Simulation
#7Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos. Cool stuff in software you don't even know exists:)
But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio
Re: Cloth Simulation
#8Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos. Cool stuff in software you don't even know exists:)
Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point. But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio
Re: Cloth Simulation
#9Earlier quoted context omitted.
Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point. But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio
As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D. https://littlegreenviper.com/art/Tarsus.png https://littlegreenviper.com/art/Gym.png