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The Joy of Playing Grandia, on Sega Saturn

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31–40 of 127 posts

Re: The Joy of Playing Grandia, on Sega Saturn

#32
I've been getting more and more into retro gaming lately, and something that really made it click for me is leveraging shaders (or overlays) to simulate period-accurate displays. For a Sega Saturn, that'd be some kind of CRT. The art direction in these games are designed to take advantage of the quirks of the CRT, and often look significantly better on a CRT. Noodle just did a decent video on it: https://www.youtube.com/watch?v=bC-8y2R6IxI

I strongly recommend anyone getting into retro gaming, try some CRT shaders (or lcd ones for portables)!

Re: The Joy of Playing Grandia, on Sega Saturn

#33
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.

[dead]

Re: The Joy of Playing Grandia, on Sega Saturn

#34
post #32

I've been getting more and more into retro gaming lately, and something that really made it click for me is leveraging shaders (or overlays) to simulate period-accurate displays. For a Sega Saturn, that'd be some kind of CRT. The art direction in these games are designed to take advantage of the quirks of the CRT, and often look significantly better on a CRT. Noodle just did a decent video on it: https://www.youtube.…

Or get a CRT if you live in a populous area, have the space, and a strong back! It’s gotten harder since Covid when they were seemingly everywhere, but if you’re lucky you’ll find a good curbed unit. Gave my buddy a 24” trinitron recently I just couldn’t keep around anymore and he is having a blast playing his PS2 on it with component cables. FFX really sings as do racing games.

That being said there are a lot of emulators and little pieces of hardware now that simulate it really well, which is a very viable option, especially when space is at a premium (or if your poor pet hates the whine of a CRT like my dog did ha)

Re: The Joy of Playing Grandia, on Sega Saturn

#35
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

Starting off with 10min of exposition is too much and it’s lazy. You don’t even know if you’re going to like the game yet. Do some en media res story telling and get on with it.

Most games I don’t care about the deep exposition. I’m fine with a vague notion and then starting from the main character’s insertion into it where the gameplay starts.

Not letting the player skip it is just hubris.

Re: The Joy of Playing Grandia, on Sega Saturn

#36
post #32

I've been getting more and more into retro gaming lately, and something that really made it click for me is leveraging shaders (or overlays) to simulate period-accurate displays. For a Sega Saturn, that'd be some kind of CRT. The art direction in these games are designed to take advantage of the quirks of the CRT, and often look significantly better on a CRT. Noodle just did a decent video on it: https://www.youtube.…

Or get a CRT if you live in a populous area, have the space, and a strong back! It’s gotten harder since Covid when they were seemingly everywhere, but if you’re lucky you’ll find a good curbed unit. Gave my buddy a 24” trinitron recently I just couldn’t keep around anymore and he is having a blast playing his PS2 on it with component cables. FFX really sings as do racing games. That being said there are a lot of emu…

Hah, I wish I had the space for this and original hardware! For me it's hard to justify the space and cost when I can just have all the videogames ever made on a couple SSDs and run them on emulators.

Then again, I seem to have accidentally started a small GB/GBA cart collection...

Re: The Joy of Playing Grandia, on Sega Saturn

#37
I almost always try to play on original hardware on an appropriate display (CRT) whenever I can. The deluge of remasters and remakes we've been getting can be nice - but I find a lot of the time that they can be hit or miss. They often feel like they've lost a lot of the magic created when the developers of the era had to work with the limitations of the hardware of the era. Pixel art on those old CRT's vs pixel art on new games with modern displays is a good example, when working on those old CRTs you just had to create your art in a specific way that just doesn't look good when you slap it onto a modern OLED display. Even the modern pixel art that's designed FOR the new displays just doesn't quite capture the same feel.

I recently played Panzer Dragoon Saga on original Saturn hardware and I have to say that was one of the most profound experiences playing an RPG I've had in my life and playing it on the Saturn itself was a big part of it.

It doesn't help that some of the porting studios sometimes just do shoddy work. Aspyr, for one, can be hit or miss. The Deus Ex remake that's coming out, from what I've seen, is particularly egregious. Just based on the footage I've seen the artistry of the game is completely ruined.

On the flipside - Nightdive doesn't miss. They're the only ones that I will buy their remasters without researching the port quality because they just "get it". The Nightdive remasters of Turok, System Shock, Rise of the Triad, Blood and even some of the more niche ones like Powerslave and Killing time have all been fantastic. Even their full remake of the original System Shock is phenomenal.

Re: The Joy of Playing Grandia, on Sega Saturn

#38
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?

Re: The Joy of Playing Grandia, on Sega Saturn

#39
My sister picked this up from a random supermarket in 1998/1999, and I sank 100s of hours into watching her play it through.

She does this thing where she wants to start games over and over again from the start, play them for a bunch of hours, then start it again.

The soundtrack and the challenge of beating the game at that age was wonderful.

I beat it a few years ago for the first time all the way through again. Really enjoyed it, but never played the sequel.

I find a lot of modern games unisnpiring. Too much focus is on creating a general great game, rather than focusing on story / mechanics.

Thanks for the post!

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