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The Joy of Playing Grandia, on Sega Saturn

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Re: The Joy of Playing Grandia, on Sega Saturn

#11
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

Most of the Final Fantasy games have been like that, which is why I've (most of the time) been a fan since since FF4/2. I can't remember how many times I've been turned off by a game when it starts with the protagonist being woken up by his mom, followed by endless wandering around town.

Re: The Joy of Playing Grandia, on Sega Saturn

#13
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

It the same with Spiderman: Miles Morales. There are some cut scenes you cannot skip. Worse they they are cut scenes that don't actually affect the main story arc.

This makes replays painful as the story isn't particular interesting and in some places actually quite nauseating to watch (Miles is constantly conflicted on very straight forward things), but the game play itself is quite fun. I've looked for a mod for this game where you can skip all cut-scenes but it doesn't seem to exist.

Re: The Joy of Playing Grandia, on Sega Saturn

#15
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

Re: The Joy of Playing Grandia, on Sega Saturn

#16
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

> FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

Except when you use the Knights of the Round summon, then you go grab a coffee while waiting for the animation to finish :).

Re: The Joy of Playing Grandia, on Sega Saturn

#17
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.

Re: The Joy of Playing Grandia, on Sega Saturn

#18
post #8
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly Mmm played any Kojima games? :)

You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc).

MGS-4 though is has ridiculous cutscene length.

Re: The Joy of Playing Grandia, on Sega Saturn

#19
post #4

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

I agree with your take here that he should care about the cut scenes/story if bothering to play, but this has gotten especially bad in newer games where they try to shove you right into the game before you can tweak settings. I never played through Bravely Default on 3DS because the opening scene used the English dub instead of the original audio, and I had to skip it to access the settings and change languages, then there was no way to rewatch that opening scene. I've similarly avoided their other games like Octopath Traveler as I suspect they have the same issue. It seems like an accessibility issue. I don't think they should ever stop you from getting to the settings first thing. I am not entertained by them trying to be overly cinematic. I don't think it would kill them to wait until you hit "start new game".

Re: The Joy of Playing Grandia, on Sega Saturn

#20
post #8

Earlier quoted context omitted.

> 10-13 minutes if I remember correctly Mmm played any Kojima games? :)

You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc). MGS-4 though is has ridiculous cutscene length.

MGS4 would be like 10% shorter if you had a mod that just cut every line in a cutscene that’s someone repeating someone else’s previous line, but as a question.
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