I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?
The Joy of Playing Grandia, on Sega Saturn
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Re: The Joy of Playing Grandia, on Sega Saturn
#12Re: The Joy of Playing Grandia, on Sega Saturn
#13I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?
This makes replays painful as the story isn't particular interesting and in some places actually quite nauseating to watch (Miles is constantly conflicted on very straight forward things), but the game play itself is quite fun. I've looked for a mod for this game where you can skip all cut-scenes but it doesn't seem to exist.
Re: The Joy of Playing Grandia, on Sega Saturn
#14Re: The Joy of Playing Grandia, on Sega Saturn
#15I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
Re: The Joy of Playing Grandia, on Sega Saturn
#16I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others). FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?
Except when you use the Knights of the Round summon, then you go grab a coffee while waiting for the animation to finish :).
Re: The Joy of Playing Grandia, on Sega Saturn
#17I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
Re: The Joy of Playing Grandia, on Sega Saturn
#18I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
> 10-13 minutes if I remember correctly Mmm played any Kojima games? :)
MGS-4 though is has ridiculous cutscene length.
Re: The Joy of Playing Grandia, on Sega Saturn
#19I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes. Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
Re: The Joy of Playing Grandia, on Sega Saturn
#20Earlier quoted context omitted.
> 10-13 minutes if I remember correctly Mmm played any Kojima games? :)
You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc). MGS-4 though is has ridiculous cutscene length.