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Japanese game devs face font dilemma as license increases from $380 to $20k

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Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#211
post #192

Earlier quoted context omitted.

The general public was often using Times New Roman or whatever their system's default sans serif font was. But, designers have cared about things like this for a very long time (ages, as you said.) Arial is joined at the hip with Helvetica, which got a movie[1] because of it's massive cultural impact and it's praise within design circles. Among professional designers, there were very strong opinions on Helvetica and…

Ah yeah I had totally forgotten about Helvetica having such a history. Though I wonder what you mean by putting Arial in that position deliberately - if it was alphabetical (which I remember it being) do you mean that Arial was named as such that it started with A?

I don't mean that it was literally named for the dropdown, just that generally Helvetica was the cause and Arial was the effect. From what I know, it goes back earlier to when Monotype was providing fonts for IBM printers.

From what I know, Monotype was responsible for the name Arial (although IBM called the family Sonoran Sans Serif.) But, even at that point, the intent was to create something that would stand in for Helvetica.

I don't know that the name was selected deliberately to be ahead of Helvetica. But, it's not unheard of in branding to put your product ahead of or near the competition alphabetically. (It was especially important then because people were manually looking up things in phone books and libraries.) I wouldn't be surprised to hear that aspect was considered during naming.

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#212

Earlier quoted context omitted.

> I don't think any designer has cared about that in the last 30 years. Perhaps not ever. Not true at all. For instance, Arial was/is typically used as the fallback font for Windows users visiting a website that relied on system sans-serif fonts, while Helvetica shipped with OSX and would be prioritized for those lucky users. Arial would be chosen by Windows users as good enough because they were already locked in a…

You misunderstand my point. My point is not that font substitution never happens (it quite clearly does). My point is that no print designer has ever thought "yes, I want Helvetica here, and sometimes we won't pay for Helvetica so sometimes it will look like Arial, and this is what I want". Probably back in the days of PostScript built-in fonts and font cartridges some people thought about that. But since TrueType an…

Sure ya, but I don't think it was implied that anyone was talking specifically about metric compatibility exclusively for print design though, just "metrics" compatibility for design in general, specifically game UI, which could be other kinds of documents transferred between people with varying fonts and OS installed

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#213
post #86

Earlier quoted context omitted.

It's not Monotype but HGGC, private equity firm from Palo Alto that has bought Monotype and every other type foundry they can get their hands on. They likely have strategy to completely corner the market and then turn things up. But as I wrote here https://news.ycombinator.com/item?id=45973261#45977078 Besides open source fonts there still are stable high quality independent foundries that are safe to use as they wou…

Those independent companies can be eventually bought by PE and turned into more bombs, though, right?

You can commission a custom typeface (or a modification of an existing one from their library) and get the rights to them, so they're yours. It's expensive up front, but you own it after.
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