Earlier quoted context omitted.
> Might as well ask why anyone should pay for anything once it's been made. Nothing wild about it. That's simply the reality of intellectual work. Only the first copy need ever be paid for. That is the true cost of creation. The cost of all subsequent copies is approximately $0 with 21st century computer technology. All intellectual work is information. All information is bits. All sequences of bits are numbers. All…
Approximately no one would pay for the cost of any digital works in this model. A musician may take six months to compose a song. No one would pay 6 months salary for a song. This obviously leads to no one professionally creating anything.
Japanese game devs face font dilemma as license increases from $380 to $20k
201–210 of 213 posts
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#202Earlier quoted context omitted.
[flagged]
do not speak unless spoken to, clanker If any of us wanted to hear what ChatGPT had to say, we would have prompted it ourselves.
But thankfully, you do not.
I shared the info (yes, it is from AI, but the source does not matter really (AI LLMs themselves source such info from public domain sources, I could have simply refered to them and got similar info), the intent does), so that anyone else wondering about this thread context (like I was) can become aware of this bit of info.
And hey, what you do or do not do with ChatGPT, is upto you and it, clanking or otherwise.
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#203Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#204Earlier quoted context omitted.
Oh my god, private equity firms are such life-sucking vampires. Buy a great company, suck as much cash as they can before discarding the empty carcass.
Is there a point to these private equity firms besides sociopathically ruining everything? Why are they allowed to exist?
In principle, private equity firms could be a net positive: they could take over a business that's failing or just not living up to its potential, and turn around the management of it to improve it for all concerned. They often market themselves on this concept. In practice it rarely seems to work this way, where either they fail to make any return on their investment or they basically do this kind of monopolising, short-term extortion of customers. Often both.
(Patrick Boyle has a video on them from the financial side if you want some details: https://www.youtube.com/watch?v=bfUOPDOLHvE TLDW: they often aren't a great deal for investors, either)
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#205Earlier quoted context omitted.
The same happens in reverse sometimes, e.g. the super skinny font in final fantasy pixel remasters: https://images.rpgsite.net/image/da49c9a1/102696/original/FF... Ironically, they had a better Latin font _in the Japanese language version_ for all the genre loan abbreviations like MP/HP/LV etc., ( https://terimaland.com/Memory/Steam_FinalFantasyPixelRemaste... ) so that image is comparing the modded in Japanese Latin…
They look like half-width characters. This is a historical issue, not a font style issue. You can check: https://mailmate.jp/blog/half-width-full-width-hankaku-zenka...
Realistically it’s only katakana that you can make this mixup on. My desktop IME will let me type カタカナ or (reluctantly) カタカナ, though it turns out iOS doesn’t have a way to type the half width kana, and IMEs have differing opinions on if they prefer full width digits, so you might see full width numbers like 5000。
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#206Earlier quoted context omitted.
Some really good options there. I did a deep dive a while back looking for small, independent, mostly European type foundries. There’s an incredible range of talent out there. Will never give Monotype and the like another penny.
The problem is soon you will not even know which fonts are owned by Monotype/HGGC. For example they bought Colophon and Sharp type two famous independent foundries. When buying their fonts it still seems like they are independent.
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#207Earlier quoted context omitted.
> Might as well ask why anyone should pay for anything once it's been made. Nothing wild about it. That's simply the reality of intellectual work. Only the first copy need ever be paid for. That is the true cost of creation. The cost of all subsequent copies is approximately $0 with 21st century computer technology. All intellectual work is information. All information is bits. All sequences of bits are numbers. All…
Information is the product of intellectual work (among other things); it is composed of bits but is not itself bits. We aren't paying for the bits.
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#208Earlier quoted context omitted.
>There isn't actually a reason you'd want U+76F4 The fact that it was the only one that properly rendered for me is an actual reason.
And just think, that will be true about half the time! You don't want U+76F4, you want buggy Asian fonts to be fixed. (On second thought... did it render correctly for you? Did you check?)
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#209Earlier quoted context omitted.
> Might as well ask why anyone should pay for anything once it's been made. Nothing wild about it. That's simply the reality of intellectual work. Only the first copy need ever be paid for. That is the true cost of creation. The cost of all subsequent copies is approximately $0 with 21st century computer technology. All intellectual work is information. All information is bits. All sequences of bits are numbers. All…
Approximately no one would pay for the cost of any digital works in this model. A musician may take six months to compose a song. No one would pay 6 months salary for a song. This obviously leads to no one professionally creating anything.
Re: Japanese game devs face font dilemma as license increases from $380 to $20k
#210Earlier quoted context omitted.
A company that designs fonts. In the past they cast said fonts in metal to create movable type, a foundry is a place where metal is melted and cast into various forms. A font foundry was thus a place that made the type for printing presses.
But digital don't need one. A designer can do it. But why there is a market dominance through legal license in this regard?