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Unreal Tournament 2004 is back

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Re: Unreal Tournament 2004 is back

#11
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Isn't that what Overwatch/Valorant/Apex/Fortnite etc are?

Re: Unreal Tournament 2004 is back

#12
post #9
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

there are but they are pretty niche, so mostly you play against bots or against friends. This one is the last one I heard of but I also haven't followed the scene much lately: https://store.steampowered.com/app/324810/TOXIKK/

TOXIKK was awesome. But very hard to find matches with players.

Re: Unreal Tournament 2004 is back

#13
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

https://www.reddit.com/r/boomershooters/

Re: Unreal Tournament 2004 is back

#14
post #11
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Isn't that what Overwatch/Valorant/Apex/Fortnite etc are?

Overwatch is a objective-based game, and like Valorant is a "hero shooter". Apex and Fortnite are battle royales.

I think the closest I got was The Finals but still class-based, so reminds me more of Team Fortress.

I loved playing 1v1 on Quake 2/3 and UT, also team deathmatch, from the list you commented it feels like each game got one of those aspects but none that makes the genre of UT what it is: knowing where weapons/ammo/armor spawn, map knowledge to navigate around, emergent movement mechanics (rocket jumps, strafe-jumping, etc.).

Interesting to see this genre mostly died out, and remnants of it have been scattered across other genres.

Re: Unreal Tournament 2004 is back

#15
post #11
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Isn't that what Overwatch/Valorant/Apex/Fortnite etc are?

No, these are class based team FPS, core of UT and Quake is (team) deathmatch

Re: Unreal Tournament 2004 is back

#16
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

Not that I can really think of - there's the adjacent Sauerbraten, but that's a similar vintage!

Re: Unreal Tournament 2004 is back

#17
post #6

Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters? I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.

maybe Splitgate if that's still alive?

Re: Unreal Tournament 2004 is back

#19

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Same. My favorite mutator was the exploding ammo cases. So much fun to see an enemy run to pick up an ammo box and just shoot it with a pistol blowing it up in his face. That was apretty revolutionary game mechanic 20 years ago. Do any modern games have such a thing?
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