I find it kinda ironic that they phase out 32bit at the same time. I’d guess it would be easier to emulate 32but x86, although the difference perhaps goes away with a JIT.
Valve reveals it’s the architect behind a push to bring Windows games to Arm
651–660 of 876 posts
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#652Earlier quoted context omitted.
Anisotropic mouse movement? Or perhaps the 0ms-80ms distribution of mouse movement matches the >80ms mouse movement distribution within some bounds. I'm thinking KL divergence between the two. The Kolmogorov-Smirnov Test for two-dimensional data? There's a lot of interesting possible approaches that can be tuned for arbitrary sensitivity and specificity.
Throwing in ML jargon and going straight to modelling before understanding the problem reduces your credibility as a data scientist in front of engineers and stakeholders. As always, one of the most difficult parts is getting good features and data. In this case one difficulty is measuring and defining the reaction time to begin with. In Counter Strike you rely on footsteps to guess if someone is around the corner an…
You arent eliminating cheaters, that's impossible, you are limiting their impact.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#653I think Valve is not some kind of God who free the human from the hand of Microsoft, they are a private company, they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. The movement towards Linux benefits Valve the most since they have invested on Linux Gaming for 10 years now and that movement "conveniently" benefits the gamers too. That's a win-w…
They are a significant actor in the market, and as a non-pc-gamer I am glad that their business goals align with Linux users. I don't believe that they do it out of kindness, but that's actually a good thing for a long term investment.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#654Earlier quoted context omitted.
Valve's employee handbook: https://assets.sbnation.com/assets/1074301/Valve_Handbook_Lo... They seem to have a high ownership, consensus driven organizational structure. The only time I'm aware the consensus model was violated was when Gabe overruled a veto to ship Steam with half life 2. It's very interesting to me because it seems to operate similarly to a lot of anarchist shit I've been involved in, but at a highl…
this is widely known (been discussed on here many times) that the employee handbook was marketing apparatus and doesnt reflect how the business actually works day to day, and never did
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#655I think Valve is not some kind of God who free the human from the hand of Microsoft, they are a private company, they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. The movement towards Linux benefits Valve the most since they have invested on Linux Gaming for 10 years now and that movement "conveniently" benefits the gamers too. That's a win-w…
They are a significant actor in the market, and as a non-pc-gamer I am glad that their business goals align with Linux users. I don't believe that they do it out of kindness, but that's actually a good thing for a long term investment.
Until MS (or worse, Oracle) shows up with their half-baked clone (like Xbox Machine or Larry Cube) and ruins everyone's party
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#656Earlier quoted context omitted.
"Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban." Can you define what "reacting" means exactly in a shooter, that you can spot it in game data reliable to apply automatic bans?
>Can you define what "reacting" means exactly in a shooter A human can't really, which is why you need to bring in ML. Feed it enough game states of legit players vs known cheaters, and it will be able to find patterns.
A suitable game engine would have knowledge of when a shadow, player, grenade, noise, or other reactable event occurs for a given client.
Especially if games arent processed in real time but processed later based on a likelihood of cheating drawn from other stats.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#657I think Valve is not some kind of God who free the human from the hand of Microsoft, they are a private company, they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. The movement towards Linux benefits Valve the most since they have invested on Linux Gaming for 10 years now and that movement "conveniently" benefits the gamers too. That's a win-w…
You are absolutely correct. Valve's linux push was driven by developments in the windows platform, specifically around the release of windows 8. Microsoft was pushing a windows store similar to Apple's app store, and Valve was unequivocally stating that they were worried Microsoft would basically lock down the platform and only allow software sales through their own store, destroying their steam business. Gabe said i…
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#658I think Valve is not some kind of God who free the human from the hand of Microsoft, they are a private company, they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. The movement towards Linux benefits Valve the most since they have invested on Linux Gaming for 10 years now and that movement "conveniently" benefits the gamers too. That's a win-w…
This is in contrast with EA's Origin, Microsoft's Xbox PC and Ubisoft's Connect, which everyone hates.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#659Earlier quoted context omitted.
Anisotropic mouse movement? Or perhaps the 0ms-80ms distribution of mouse movement matches the >80ms mouse movement distribution within some bounds. I'm thinking KL divergence between the two. The Kolmogorov-Smirnov Test for two-dimensional data? There's a lot of interesting possible approaches that can be tuned for arbitrary sensitivity and specificity.
Like another commentor mentioned, I think that only works for a specific cheat(engine) - as long as they don't adjust (and randomize more for example). If it could be solved with some statistics, I think it would have been done already. I ain't a statistician though, but if you feel confident, I think there is quite some money in it, if you find a real world solution.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#660Earlier quoted context omitted.
There's a little known alternative: Steward-ownership [1]. It's the kind of structure used by Novo Nordisk, Bosch or Patagonia. LLM summary: "Steward-ownership is a model where a company’s control stays with long-term stewards (founders, employees, or a mission-aligned foundation) while profits are limited and the company cannot be sold for private gain. The goal is to protect the mission permanently." The key, if I…
This model, unfortunately, often leads to a "well, we might as well spend the extra profits on executive benefits"-issue. Whenever you have money without oversight, you always face a moral hazard. If the company makes a profit and there aren't shareholders there to keep the stewards in check, excesses can and do develop.