Live data from Hacker News

Valve reveals it’s the architect behind a push to bring Windows games to Arm

theverge.com

631–640 of 876 posts

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#631
post #595
post #539

Earlier quoted context omitted.

> The real reason Valve are being the "good guys" at the moment Yep. Valve is seen as virtuous because Microsoft is greedy and the default Windows 11 install is generally viewed as a tire-fire of an OS Are they doing good things for Linux? Abso lutely . As a long-time Linux user I am over the moon that we are where we are. But the general populaton only gives a shit because Microsoft is abusive.

> But the general populaton only gives a shit because Microsoft is abusive. I hear that for every major Windows release. And after 6 months everybody is fine with it.

It seems different this time. Windows is worse and Linux is better than at previous defenestration opportunities.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#632
post #560
post #496

Earlier quoted context omitted.

The wealthiest 10% of Americans own like 90% of stocks, and the top 1% own 50%. While the poorest 50% of the population own about 1% of the stock market. So "publicly" traded (the term public ownership can be confusing because it can also mean state control) just means it's open for the elite to invest in.

Could you link to how that measurement was taken? Because I very much want to know whether it counts things like mutual funds, or whether it only measures direct ownership of stocks. E.g. I have a bunch (though not all) of my retirement savings in an index fund that owns partial shares of the top 500 US companies (as listed by Standard & Poor's). So depending on how that S&P 500 fund is measured in those statistics,…

These figures seem to include ownership of mutual funds.

https://fred.stlouisfed.org/series/WFRBST01122

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#633

Earlier quoted context omitted.

> You can just hook into the rendering engine and draw walls at 50% transparency A properly designed game should not send the position of ennemies out of view

That is not always possible for genres with fast gameplay like most shooters. It's quite common for player movement to be able to put an enemy in view before the light could've round-tripped from the server. This is generally the anti-cheat problem. Certain genres have gameplay that cannot be implemented without trusting the client at least some of the time.

This is correct, the correct amount of over-sharing by the server is non-zero, because otherwise you give a HUGE advantage for slight ping differences.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#634

Earlier quoted context omitted.

I know what you mean, sometimes I google Rust specific things (the coding language) and get Rust the game.

/r/rust, the subreddit for the Rust language, regularly (every 1-2 days at most) gets posts meant for /r/playrust, the subreddit for the Rust game. I genuinely don't know how people manage to get as far as posting without noticing where they are.

You are an average person. A program you're using crashes.

The only non-generic word you see in the crash message is "SQLite".

You look it up, find SQLite, and you bother the developers for help.

The problem is as old as labels.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#635
post #428

Earlier quoted context omitted.

Valve predates Google by two years (at least per the wiki), and was started by Microsoft employees who didn't particularly like Microsoft's operation. Hoping Valve has a long future ahead of them :)

Yeah, and they shifted from being a gamik studio to a middleman. The signs are already there, but greed arrives all the same.

Valve has had all the triggers and opportunities to change for the worse and it didn't. Short of Gabe Newell not controlling it anymore, I don't see what would ruin it now.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#636

Earlier quoted context omitted.

Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.

I remember reading that Microsoft is trying to crack down on kernel level anti-cheats. Just like anti-virus, they mess with the operating system on a deep level, redirecting/intercepting API calls, sometimes on undocumented and unstable internal APIs. Not only does this present a huge security risk, it can break existing software and the OS itself. These anti-cheats tend not to be written by people intimately familia…

Please provide source if you manage to find it as I'm deeply interested in said article.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#637
post #126

Earlier quoted context omitted.

Anticheat devs could REALLY benefit by having some data scientists involved. Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban. Is it ever? No. Given good enough data a good team of data scientists would be able to make a great set of rules using statistical analysis that effectively ban anyone playing at a level beyond human. In the chess of…

Tomorrow the cheats will be back with human looking reaction speeds and inhuman decision making that is indistinguishable from expert players.

Good! Thats actually one of the goals. Reduce the advantage cheaters can gain to within human bounds. They can cheat to feel like a good player, but not a god.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#638
post #476

Earlier quoted context omitted.

Don't forget GoG which is an alternative game store with a strong anti-DRM stance (all the games there are DRM free).

Steam makes installing windows games easy. With GoG i would need to setup wine myself.

^ The essence of why we're doomed.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#639

I think Valve is not some kind of God who free the human from the hand of Microsoft, they are a private company, they are just protecting their business and protecting their business "accidentally" also protecting the customer's benefits. The movement towards Linux benefits Valve the most since they have invested on Linux Gaming for 10 years now and that movement "conveniently" benefits the gamers too. That's a win-w…

They are a significant actor in the market, and as a non-pc-gamer I am glad that their business goals align with Linux users. I don't believe that they do it out of kindness, but that's actually a good thing for a long term investment.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#640

Earlier quoted context omitted.

> At least right now, there isn't a competitive x86 chip I don't think there will ever be a competitive x86 chip. ARM is eating the world piece by piece. The only reason the Steam Deck is running x86 is because it's not performant enough with two translations (Windows to Linux, x86 to ARM). Valve is very wisely starting the switch with a VR headset, a far less popular device than its already niche Steam Deck. The nex…

My problem with this take is that it takes ARM > x86 as some kind of given, like there is an inherent flaw with the x6-64 ISA that means a chip that provides it can never be competitive with ARM on power consumption. We've already seen Intel and AMD narrow the gap considerably, in part by adopting designs pioneered by ARM manufacturers like hybrid big-little cores. Another aspect that I think gets forgotton in the St…

> like there is an inherent flaw with the x6-64 ISA that means a chip that provides it can never be competitive with ARM on power consumption.

This is only one of many factors, but I know that high performance instruction decoding doesn't scale nearly as well on x86-64 due to the variable width instructions as it does on ARM. Any reasonable performance OoO core needs to read multilpe instructions ahead in order for the other OoO tricks to work. x86-64 is typically limited to about 5 instructions, and the complexity and power required to do that does not scale linearly since x86-64 instructions can be anywhere from 1 byte to 15 bytes making it very hard to guess where to start reading the second instruction before the first has been decoded. Arm cores have at most 2 widths to deal with and with ARV v8 I think there is only one leading to cores like M1 firestorm that can read 8 instructions ahead in a single cycle. Intel's E cores are able to read 3 instructions at two different addresses (6 total, just not sequential) that can help the core look at predicted branches but doesn't help as much in fast optimized code with fewer branches.

so at the low end of performance where mobile gaming sits you really need an OoO core in order to be able to keep up, but ARM really has a big leg up for that use-case because of the instruction encoding.

Post reply on HN