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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#241

Would love to see it on MacOS X -- Steam works great on my Mac Mini for the games it supports, would be great to see everything run on it.

But why? Valve is doing this because they don’t want to have the OS vendor exert total control over them and the gaming industry.

Apple is a terrible choice by that metric.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#242
post #73
post #19

Earlier quoted context omitted.

It works in the sense it allows you to run the game; but it does not prevent cheating. Obviously, Window's kernel anti-cheet is also only partially effective anyway, but the point of open-source is to give you control which includes cheating if you want to. Linux's profiling is just too good; full well documented sources for all libraries and kernel, even the graphics are running through easier to understand translat…

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

They do prevent some cheating methods, like read/write memory from other userspace processes.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#243
post #19

Earlier quoted context omitted.

It works in the sense it allows you to run the game; but it does not prevent cheating. Obviously, Window's kernel anti-cheet is also only partially effective anyway, but the point of open-source is to give you control which includes cheating if you want to. Linux's profiling is just too good; full well documented sources for all libraries and kernel, even the graphics are running through easier to understand translat…

These things do not prevent cheating at all. They are merely a remote control system that they can send instructions to look for known cheats. Cheating still exists and will always exist in online games. You can be clever and build a random memory allocator. You can get clever and watch for frozen struct members after a known set operation, what you can’t do is prevent all cheating. There’s device layer, driver layer…

> These things do not prevent cheating at all.

I feel like this is the same as saying "seatbelts don't prevent car accident deaths at all", just because people still die in car accidents while wearing seat belts.

Just because something isn't 100% effective doesn't mean it doesn't provide value. There is a LOT less cheating in games with good anti-cheat, and it is much more pleasant to play those games because of it. There is a benefit to making it harder to cheat, even if it doesn't make it impossible.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#244

Given how arm license is know to be less than friendly.... Wouldn't it be preferable to explore a RISCV architecture. As far as I know RISC provides similar power efficiency and sleep that is like ARM.

From the last interview question in the article (pertaining to Arm):

> We don’t really try to steer the market one direction or another; we just want to make sure that good options are always supported.

Sounds like their priority is to support Steam on the hardware consumers are currently using. Given that, it makes sense they'd go Arm in the Steam Frame, because Fex alone is already a massive undertaking, and Snapdragon is a leading mobile chipset for performance and power efficiency.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#245

Earlier quoted context omitted.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0]. [0] https://www.youtube.com/watch?v=CJXp3UYj50Q

I have a near infinite amount of respect for Wine. It seems like for at least the last twenty years, Wine just keeps getting better and better with every release. I don’t know for sure, but I suspect a lot of the work is spent sussing out weird edge cases with different binaries. This is tedious, thankless work, but it is necessary to have true Windows compatibility. Wine and Proton have gotten so good that I don’t b…

If its for your parents, then why not switch them to OnlyOffice? Its UI is very similar to MSO and it has excellent compatibility with the 2007+ file formats (much better than LibreOffice).

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#246

Earlier quoted context omitted.

I love Proton and I like Steam and Valve definitely has done a lot of good for the FOSS world, but let’s not make the same mistakes we made with Google by worshipping a company. All it takes is new management to change the policies to make the company horrible and evil, and in the case of Google people made the realization far too late, and now Google owns too much of the internet to avoid.

Valve seems more like Apple than Google: a well-liked company that has an obvious and not inherently exploitive business model. Google as an ad company was always destined to go bad in a way that most non-ad companies are not. No company is your friend, and they are all fundamentally structures around making a profit. But providing goods and services in exchange for money is not inherently exploitive or evil.

> like Apple: a well-liked company that has an obvious and not inherently exploitive business model.

Apple does have an exploitive business model. Take 30% from every business that's not them. Apple is trying to own the entire world. They're quickly becoming the bank by offering Credit Cards and Savings. I'm sure once they get big enough they'll turn the screws and add more charges because no company will want to lose 50+% of their market. The only thing that will stop them is regulation. Apple is fully an exploitive company

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#247
post #149

Earlier quoted context omitted.

Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.

Lack of cheating in BF6? Afaik there have been wallhacks and aimbots since the open beta.

Perhaps, I have yet to experience anything like what the older games had though.

It might just be the game too - I do think the auto aim is a bit high because I feel like I make aimbot like shots from time to time. And depending on the mode BF6 _wall hacks for you_ if there are players in an area outside of where they are supposed to be defending. I was pretty surprised to see a little red floating person overlay behind a wall.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#248
post #11

> and modern multiplayer games with anti-cheat simply do not work through a translation layer, something Valve hopes will change in the future. Although this is true for most games it is worth noting that it isn't universally true. Usermode anti-cheat does sometimes work verbatim in Wine, and some anti-cheat software has Proton support, though not all developers elect to enable it.

Arc Raiders is a great example of a modern and popular multiplayer game that works with proton. I haven't heard about it having a problem with cheating.

Marvel Rivals, Age of Empires 2 DE, Path of Exile 1/2, Last Epoch, Fall Guys are other such examples. In fact, Marvel Rivals even explicitly mentioned Bazzite in one of their changelogs! I can't recall an instance when a major game name-dropped a (relatively) minor Linux distro like that.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#249
post #186

Earlier quoted context omitted.

That's good to hear, I remember that "holy shit" moment when I first moved to an Apple Silicon mac, I guess Microsoft are getting there but in a more hap-hazard "we'll make eventually" sort of way

That actually makes me think of the transition to high-res displays - Apple had like a year of pain when they introduced retina displays and non-updated assets would look blurry, whereas MS (and third-party devs) took years to get Windows to the point where mostly everything looks right at higher scaling levels.

Is a great way of looking at it

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#250

Earlier quoted context omitted.

Valve recently said outright that they have no VR titles in development. https://www.roadtovr.com/valve-no-first-party-vr-game-in-dev...

They also said there was nothing coming for SteamDeck in terms of better hardware about a week before they launched the OLED.

OLED has the same HW as the LCD, with only very minor differences
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