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Valve reveals it’s the architect behind a push to bring Windows games to Arm

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Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#191

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

They are merely trying to commoditize their complement https://gwern.net/complement

Your games are still not owned by you, they are locked inside your Steam account (liable to be suspended at any time) and app (as I've learned when I couldn't play when their pretend-but-not-really-offline mode broke; I now block it at firewall level most of the time). That part will never become "community" oriented.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#192
post #126
post #73

Earlier quoted context omitted.

Anti-cheat is a misnomer; it's much more about detecting cheats more than it is preventing them. For people who are familiar with how modern anti-cheat systems work, actually cheating is really the easy part; trying to remain undetected is the challenge. Because of that, usermode anti-cheat is definitely far from useless in Wine; it can still function insofar as it tries to monitor the process space of the game itsel…

Anticheat devs could REALLY benefit by having some data scientists involved. Any player responding to ingame events (enemy appeared) with sub 80ms reaction times consistently should be an automatic ban. Is it ever? No. Given good enough data a good team of data scientists would be able to make a great set of rules using statistical analysis that effectively ban anyone playing at a level beyond human. In the chess of…

We used to track various timings in some of our games to detect cheating. Cheaters find out and change their cheat engines to perform within plausible human reactions. Which is a benefit - now the cheating isn't obvious to everyone, but it still happens. I don't know if you could sprinkle data scientist dust on the problem and come up with a viable cross-game solution though.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#193

Earlier quoted context omitted.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

Valve recently said outright that they have no VR titles in development. https://www.roadtovr.com/valve-no-first-party-vr-game-in-dev...

Maybe they finished it...

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#194
post #26
post #22

Earlier quoted context omitted.

> I Don't understand why everyone else does not. It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).

Cheating in CS2 is rampant and VAC2 seems to be just about useless.

FACEIT is significantly more effective.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#195

Earlier quoted context omitted.

Arc Raiders is a great example of a modern and popular multiplayer game that works with proton. I haven't heard about it having a problem with cheating.

I think a big portion of that is the rather poorly made anti-tamper solution they are using called 'Theia' most cheat developers are too unintelligent to correctly reverse engineer this kind of binary obfuscation

I'm curious, what makes it poorly made if it is working? I don't know anything about it or the game or the state of cheating in the game.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#196
post #18

kinda funny that Microsoft has tried and failed multiple times to make Windows on ARM work and then valve is probably going to succeed, to Microsoft's detriment

I think the problem is that, until recently, there was little impetus to actually run Windows on devices where ARM actually has a meaningful advantage over x86. The Windows ARM laptops out there today don't impress, not just because of the software, but because the hardware itself isn't "better enough" than Intel or AMD to justify the transition for most people the way Apple Silicon was, especially for games. That is…

> At least right now, there isn't a competitive x86 chip

I don't think there will ever be a competitive x86 chip. ARM is eating the world piece by piece. The only reason the Steam Deck is running x86 is because it's not performant enough with two translations (Windows to Linux, x86 to ARM). Valve is very wisely starting the switch with a VR headset, a far less popular device than its already niche Steam Deck. The next Steam Deck might already switch to ARM looking at what they announced last week.

x86 is on the way out. Not in two years, perhaps not in ten years. But there will come a time where the economics no longer make sense and no one can afford to develop competitive chips for the server+gamers market alone. Then x86 is truly dead.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#197

Earlier quoted context omitted.

From interviews with the Alyx devs, it really sounded like the only reason they didn't call it HL3 was fear of not living up to the name. Given the org structure at Valve, it's going to take someone with massive hubris to say "I can be the one to lead the HL3 project." That or Gabe getting off his megayacht to lead it (or tell someone their project is worthy of being called HL3).

They decided to make it a prequel for fear of not living up to the name, the decision was made much earlier. If you're at all familiar with the contents of Alyx and the Half-Life franchise it wouldn't have made any sense to call it HL3.

Ah, haven't gotten the chance to play it yet. But the same implication - we'll need someone at Valve with a big enough ego to take up the mantle.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#198

Earlier quoted context omitted.

Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.

Valve recently said outright that they have no VR titles in development. https://www.roadtovr.com/valve-no-first-party-vr-game-in-dev...

They also said there was nothing coming for SteamDeck in terms of better hardware about a week before they launched the OLED.

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#199

Everything valve doing for linux is making such a huge impact. The HL3 memes don't even seem fair to use anymore. I don't even want to un-seriously make joke fun of them at this point. They are just genuinely doing so much for the community.

That is why I bought a steam deck: to financially support Valve's Linux efforts. I barely play games anymore but thanks to the Wine devs, CodeWeavers, and Valve, I no longer have to listen to the knuckle-draggers claiming that "Linux sucks because it can't play games". In fact, now it is the opposite: Linux is outperforming Windows[0].

[0] https://www.youtube.com/watch?v=CJXp3UYj50Q

Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm

#200
post #26
post #22

Earlier quoted context omitted.

> I Don't understand why everyone else does not. It's because the Linux versions of those anti-cheats are significantly weaker than their Windows counterparts.

It's telling that Valve uses a user space anti-cheat (VAC) for Counter-Strike 2, but the competitive community overwhelmingly rejects that and ops to use a third-party Windows-only kernel mode anti-cheat (FACEIT).

I mean, people are dumb.

Anti cheats are as much a marketing ploy as they're actual anti cheats. People believe everyone is cheating so it must be true. People believe nobody bypasses the FACEIT anti cheat so it must be true. Neither of those are correct.

Riot revels in this by marketing their anti cheat, but there are always going to be cheaters. And sooner or later we will have vulnerabilities in their kernel spyware. I much rather face a few cheaters here and there (which is not as common as people make it to be on high trust factor).

You think tournament organizers or pro players know the first thing about anti cheats? They buy the marketing just like everybody else.

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