Earlier quoted context omitted.
Yep. I know Apple has little motivation to support such a project but it would be great to see them work with Valve on this. Having the majority of Steam games "just work" on modern Macs, like they do on the Steam Deck, would be fantastic.
Apple leadership cares more about "games on the Mac App Store built for Metal on a Mac" than it cares about "games on the Mac". This won't change until leadership changes.
Valve reveals it’s the architect behind a push to bring Windows games to Arm
161–170 of 876 posts
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#162Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#163Earlier quoted context omitted.
If apple wanted to show that they have good hardware they wouldn't gimp the iPad pro with iOS. They really don't care.
Currently, someone interested in an iPad and needing the power of a MB, will have to buy both. If they stopped restricting the iPad, those people would only have to buy an iPad. And as someone without a single interest in an iPad, I would worry that removing the iPad limitations would increase its market-share and lead to Apple reducing even more their interest in the MB, which would be terrible news to me.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#164Earlier quoted context omitted.
Imagine HL3, Portal 3 et L4D3 but all linux only. oh my
Unfortunately for Linux, the recent ram price increases are reason not to move (if thinking about a new pc).
Can you elaborate on why high RAM prices mean Linux is less attractive? Do you believe a usable Linux environment uses more RAM than a usable Windows 11 environment?
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#165Earlier quoted context omitted.
There's pretty strong rumours that they actually have been working on a new Half-Life. People are hoping it releases with their new hardware in 2026.
Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.
A huge missed opportunity imo, but maybe playing HL3 on a theater sized screen is nice enough.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#166Earlier quoted context omitted.
Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I don't hate the lack of cheating compared to older Battlefield games if I am going to be honest.
> Speaking of Anti-Cheat and secure boot, you need SB for Battlefield 6. The game won't start without it. So it's happening! I'm curious, does anyone know how exactly they check for this? How was it actually made unspoofable?
I think the biggest thing is that the anticheat devs are using Microsoft's CA to check if your efi executable was signed by Microsoft. If that was the case then its all good and you are allowed to play the game you paid money for.
I haven't tested a self-signed secure boot for battlefield 6, I know some games literally do not care if you signed your own stuff, only if secure boot is actually enabled
edit: Someone else confirmed they require TPM to be enabled too meaning yeah, they are using remote attestation to verify the validity of the signed binary
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#167Earlier quoted context omitted.
Apples biggest weakness is games. But it has a pretty large install base when compared to Linux (not counting phones or servers here).Seems like a win/win. Apple gets to address their weaknesses and Valve gets a large target market. I actually see it as the reverse. Valve might be going for the whole pie and want to carve out a niche for their Steam Box. Inviting Apple to the party might detract from that effort. Or…
> Apple gets to address their weaknesses and Valve gets a large target market. I don't think Apple wants any non-Apple store addressing their weaknesses, especially a solution as competent and well-funded as Steam. If Valve gains Apple-user mindshare on Mac, what prevents them from expanding to iPhones and iPads in the EU, and likely elsewhere if anti-monopoly laws get entrenched? IIRC, Services is the fastest growin…
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#168Does anyone know what the limfac is? The machine code produced is of course different on different CPU arches, but isn't this handled at the compiler level? I.e. lower level than game devs worry about. The exception I see is if SIMD intrinsics.
But game devs (at least of a certain type) are notorious for thinking about low-level hardware performance right from the start. As a class I'm pretty sure game devs use godbolt much, much more than your typical developer.
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#169Earlier quoted context omitted.
Are the rumors still hinting at a VR-only experience as they did a couple of years ago when Half-Life: Alyx released, or is that no longer the speculation? Because that would be unfortunate for me, I'd have to play with a bucket in hand.
From interviews with the Alyx devs, it really sounded like the only reason they didn't call it HL3 was fear of not living up to the name. Given the org structure at Valve, it's going to take someone with massive hubris to say "I can be the one to lead the HL3 project." That or Gabe getting off his megayacht to lead it (or tell someone their project is worthy of being called HL3).
Re: Valve reveals it’s the architect behind a push to bring Windows games to Arm
#170Can someone tell me how much more power efficient is ARM actually? Like under load when gaming, not in a phone that sleeps most of the time. I've heard both claims, that it's still a huge difference and that for new AMD Zen it's basically the same.