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Anthropic acquires Bun

bun.com

741–750 of 1001 posts

Re: Anthropic acquires Bun

#741
post #361

I work on Bun. Happy to answer any questions

Why can't you make CLI autocompletions work? It's so basic, but the ticket has languished for almost as long as bun has existed!

Because nobody (including you, apparently) cares enough to implement it?

Re: Anthropic acquires Bun

#742

Earlier quoted context omitted.

index.html with script files would still benefit from a bundler. You can have a very minimal react footprint and still want to use react build tools just for bundling.

Sure, but I'm more confused about the next.js usage than I am about the bundler. The bundler makes sense.

What effect do you imagine Next.js has on a bunch of code manipulating an HTML canvas? For vanilla code directly using browser APIs it’s basically just a bundler configuration, and while it’s not optimally configured for that use case (and annoying for other reasons) it’s probably better than what someone who has never configured webpack before would get doing it themselves.

Re: Anthropic acquires Bun

#745

My first thought went to how openai used Rust to build their CLI tool and Anthropic's CEO bought influence over Zig as a reaction.

Jarred just tweeted a few days ago about how little influence over zig he has, funnily enough.

https://x.com/jarredsumner/status/1994950394955665486?s=20

Re: Anthropic acquires Bun

#746

I wonder if this is a sign of AI companies trying to pivot? > Bun will ship faster. That'll last until FY 2027. This is an old lie that acquirers encourage the old owner to say because they have no power to enforce it, and they didn't actually say it so they're not on the hook. It's practically a cheesy pickup line, and given the context, it kinda is.

This is why we can't have nice things

"Insanity Is Doing the Same Thing Over and Over Again and Expecting Different Results"

Re: Anthropic acquires Bun

#747
post #533

Anthropic has been trying to win the developer marketshare, and has been quite successful with Claude Code. While I understand the argument that this acquisition is to protect their usage in CC or even just to acquire the team, I do hope that part of their goal is to use this to strengthen their brand. Being good stewards of open source projects is a huge part of how positively I view a company.

> Being good stewards of open source projects is a huge part of how positively I view a company. Maybe an easier first step would be to open source Claude Code...?

I think because their models are open (e.g. CC can send any instruction and it’ll use your max plan), they need to keep the code obfuscated to prevent people from sending everybody and their mother through that API.

Codex has the opposite issue. It has an open client, which is relatively pointless, because it will accept only one system prompt and one prompt only.

Re: Anthropic acquires Bun

#748

Earlier quoted context omitted.

Keep in mind that it's not just a matter of comparing the JS engine. The runtime that is built around the engine can have a far greater impact on performance than the choice of v8 vs. JSC vs. anything else. In many microbenchmarks, Bun routinely outperforms Node.js and Deno in most tasks by a wide margin.

The claim I responded to is that Bun is "at least twice as fast" as Deno. This sounds a lot more general than Bun being twice as fast in cherry-picked microbenchmarks. I wasn't able to find any benchmark that found meaningful differences between the two runtimes for real-world workloads. (Example: https://hackernoon.com/myth-vs-reality-real-world-runtime-pe... )

Real world benchmarks include database queries and http requests? That’d quickly obviate any differences between runtimes.

Lol, yeah, this person is running a performance test on postgres, and attributing the times to JS frameworks.

Re: Anthropic acquires Bun

#749

I am more shocked about the origin story compared to the acquisition. > Almost five years ago, I was building a Minecraft-y voxel game in the browser. The codebase got kind of large, and the iteration cycle time took 45 seconds to test if changes worked. Most of that time was spent waiting for the Next.js dev server to hot reload. Why in the hell would anyone be using Next.js to make a 3D game... Jarred has always se…

Because he wanted to? Do you also berate the choices of people in the 4K demo scene for using too little memory?
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