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Zig's new plan for asynchronous programs

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11–20 of 274 posts

Re: Zig's new plan for asynchronous programs

#11
post #4

I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.

At least Go didn't take the dark path of having async / await keywords. In C# that is a real nightmare and necessary to use sync over async anti-patterns unless willing to re-write everything. I'm glad Zig took this "colorless" approach.

Re: Zig's new plan for asynchronous programs

#12
> Languages that don't make a syntactical distinction (such as Haskell) essentially solve the problem by making everything asynchronous

What the heck did I just read. I can only guess they confused Haskell for OCaml or something; the former is notorious for requiring that all I/O is represented as values of some type encoding the full I/O computation. There's still coloring since you can't hide it, only promote it to a more general colour.

Plus, isn't Go the go-to example of this model nowadays?

Re: Zig's new plan for asynchronous programs

#13

Earlier quoted context omitted.

I’ve never really understood the issue with this. I find it quite useful to know what functions may do something async vs which ones are guaranteed to run without stopping. In my current job, I mostly write (non-async) python, and I find it to be a performance footgun that you cannot trivially tell when a method call will trigger I/O, which makes it incredibly easy for our devs to end up with N+1-style queries withou…

In my (Rust-colored) opinion, the async keyword has two main problems: 1) It tracks code property which is usually omitted in sync code (i.e. most languages do not mark functions with "does IO"). Why IO is more important than "may panic", "uses bounded stack", "may perform allocations", etc.? 2) It implements an ad-hoc problem-specific effect system with various warts. And working around those warts requires re-imple…

> Why IO is more important than "may panic", "uses bounded stack", "may perform allocations", etc.?

Rust could use these markers as well.

Re: Zig's new plan for asynchronous programs

#14
post #4

I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.

One of the harms Go has done is to make people think its concurrency model is at all special. “Goroutines” are green threads and a “channel” is just a thread-safe queue, which Zig has in its stdlib https://ziglang.org/documentation/master/std/#std.Io.Queue

Re: Zig's new plan for asynchronous programs

#15
post #4

I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.

Wrapping every IO operation into a channel operation is fairly expensive. You can get an idea of how fast it would work now by just doing it, using a goroutine to feed a series of IO operations to some other goroutine.

It wouldn't be quite as bad as the perennial "I thought Go is fast why is it slow when I spawn a full goroutine and multiple channel operations to add two integers together a hundred million times" question, but it would still be a fairly expensive operation. See also the fact that Go had fairly sensible iteration semantics before the recent iteration support was added by doing a range across a channel... as long as you don't mind running a full channel operation and internal context switch for every single thing being iterated, which in fact quite a lot of us do mind.

(To optimize pure Python, one of the tricks is to ensure that you get the maximum value out of all of the relatively expensive individual operations Python does. For example, it's already handling exceptions on every opcode, so you could win in some cases by using exceptions cleverly to skip running some code selectively. Go channels are similar; they're relatively expensive, on the order of dozens of cycles, so you want to make sure you're getting sufficient value for that. You don't have to go super crazy, they're not like a millisecond per operation or something, but you do want to get value for the cost, by either moving non-trivial amount of work through them or by taking strong advantage of their many-to-many coordination capability. IO often involves moving around small byte slices, even perhaps one byte, and that's not good value for the cost. Moving kilobytes at a time through them is generally pretty decent value but not all IO looks like that and you don't want to write that into the IO spec directly.)

Re: Zig's new plan for asynchronous programs

#16
post #4

I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.

Have you tried Odin? Its a great language thats also a “better C” but takes more Go inspiration than Zig.

Re: Zig's new plan for asynchronous programs

#18
post #6

I'm excited to see where this goes. I recently did some io_uring work in zig and it was a pain to get right. Although, it does seem like dependency injection is becoming a popular trend in zig, first with Allocator and now with Io. I wonder if a dependency injection framework within the std could reduce the amount of boilerplate all of our functions will now require. Every struct or bare fn now needs (2) fields/param…

> Every struct or bare fn now needs (2) fields/parameters by default.

Storing interfaces a field in structs is becoming a bit of an an anti-pattern in Zig. There are still use cases for it, but you should think twice about it being your go-to strategy. There's been a recent shift in the standard library toward "unmanaged" containers, which don't store a copy of the Allocator interface, and instead Allocators are passed to any member function that allocates.

Previously, one would write:

    var list: std.ArrayList(u32) = .init(allocator);
    defer list.deinit();
    for (0..count) |i| {
        try list.append(i);
    }
Now, it's:

    var list: std.ArrayList(u32) = .empty;
    defer list.deinit(allocator);
    for (0..count) |i| {
        try list.append(allocator, i);
    }
Or better yet:

    var list: std.ArrayList(u32) = .empty;
    defer list.deinit(allocator);
    try list.ensureUnusedCapacity(allocator, count); // Allocate up front
    for (0..count) |i| {
        list.appendAssumeCapacity(i); // No try or allocator necessary here
    }

Re: Zig's new plan for asynchronous programs

#19
post #17

Love it, async code is a major pita in most languages.

When Microsoft added Tasks / Async Await, that was when I finally stopped writing single threaded code as often as I did, since the mental overhead drastically went away. Python 3 as well.

Re: Zig's new plan for asynchronous programs

#20
post #14
post #4

I’m excited to see how this turns out. I work with Go every day and I think Io corrects a lot of its mistakes. One thing I am curious about is whether there is any plan for channels in Zig. In Go I often wish IO had been implemented via channels. It’s weird that there’s a select keyword in the language, but you can’t use it on sockets.

One of the harms Go has done is to make people think its concurrency model is at all special. “Goroutines” are green threads and a “channel” is just a thread-safe queue, which Zig has in its stdlib https://ziglang.org/documentation/master/std/#std.Io.Queue

A channel is not just a thread-safe queue. It's a thread-safe queue that can be used in a select call. Select is the distinguishing feature, not the queuing. I don't know enough Zig to know whether you can write a bit of code that says "either pull from this queue or that queue when they are ready"; if so, then yes they are an adequate replacement, if not, no they are not.

Of course even if that exact queue is not itself selectable, you can still implement a Go channel with select capabilities in Zig. I'm sure one exists somewhere already. Go doesn't get access to any magic CPU opcodes that nobody else does. And languages (or libraries in languages where that is possible) can implement more capable "select" variants than Go ships with that can select on more types of things (although not necessarily for "free", depending on exactly what is involved). But it is more than a queue, which is also why Go channel operations are a bit to the expensive side, they're implementing more functionality than a simple queue.

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