Live data from Hacker News

Codex, Opus, Gemini try to build Counter Strike

instantdb.com

21–30 of 144 posts

Re: Codex, Opus, Gemini try to build Counter Strike

#21

I forgot what site it was but there used to be an online and browser playable CS 1.6. I don’t know if it was open source or not but there’s definitely code out their for this stuff so wouldn’t be surprised the models were trained on it.

[dead]

Re: Codex, Opus, Gemini try to build Counter Strike

#22
This is very impressive. That said, 1st person shooters seem like the less interesting type of game to create with an LLM nowadays. I'd much rather see a large world mystery game, for example. Think something like "All Her Fault", where you're the mom and you show up to pick up your kid and the game starts there -- and you need to find your kid. I would fine a game like that something that we probably couldn't do well w/o AI, but now, I think it might be doable.

Re: Codex, Opus, Gemini try to build Counter Strike

#24
post #5

Neat. FYI all the images on the site are TINY - might be a good idea to make add an interactive lightbox to them so we can see them without right-clicking and opening in a new tab.

Good idea! Added the PR for it here: https://github.com/instantdb/instant/pull/2010 Once this lands lightbox should be up. Thank you!

Update: fixed!

Re: Codex, Opus, Gemini try to build Counter Strike

#26
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

[deleted]

Re: Codex, Opus, Gemini try to build Counter Strike

#27
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use

Edit:

https://github.com/vorg/pragmatic-pbr/blob/master/local_modu...

https://github.com/vorg/pragmatic-pbr/blob/master/local_modu...

This looks like where the source code was stolen from: this repository is unlicensed, and this is copyright infringement as a result

Re: Codex, Opus, Gemini try to build Counter Strike

#28
post #27
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use Edit: https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... This looks like where the sou…

You presume that people care about things like this. A lot of people don't.

Re: Codex, Opus, Gemini try to build Counter Strike

#29
post #27

Earlier quoted context omitted.

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use Edit: https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... This looks like where the sou…

You presume that people care about things like this. A lot of people don't.

Companies should. Its a business risk, you open yourself up to legal action

Re: Codex, Opus, Gemini try to build Counter Strike

#30
post #27
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use Edit: https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... This looks like where the sou…

It's fascinating that people care very much about this when it's visual arts, but when it comes to code almost no one does.

E.g. the latest Anno game (117) received a lot of hate for using AI generated loading screen backgrounds, while I have never heard of a single person caring about code, which probably was heavily AI generated.

Post reply on HN