Earlier quoted context omitted.
They can’t detect me splitting my hdmi output, feeding one of them to a separate machine with a vision model to detect what needs to be detected and the same machine moving and clicking the mouse. People are already doing this.
Could you please share examples of ML-based cheats that actually work?
Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
381–390 of 485 posts
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#382Anti-cheat is a necessity for an enjoyable game experience. If you are a casual who doesn’t care about game integrity, you probably aren’t the target audience. I don’t want any cheaters in my games. I don’t care if a rootkit is required. Riot has a kernel level anti-cheat and it’s _really_ good. It’s so good in fact that it deters most cheaters from even trying. This is the dream for anyone who wants fair games.
> If you are a casual who doesn’t care about game integrity, you probably aren’t the target audience. Friendly reminder. 90% of games are not competitive multiplayer and don't need any anti cheat to be enjoyable. My main entertainment is video games and books (no TV) in equal proportions so I'm far from "casual". I play zero competitive multiplayer due to the "communities" being invariably toxic. Last time I played s…
As the years ground on, I've learned to avoid games billing themselves as an "e-sport" or indicating that they are extremely focused on the "competitive" scene, unless there's something very compelling to offset the asshole players that will inevitably be pulled in.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#383Between Windows being so unbearably bloated and no way to make anti-cheat really work on Linux, it looks like the consoles win!
On my PC I can play basically every game ever made in all of human history, minus maybe 7 that use kernel level anti cheat, and a couple PS5 and PS4 exclusives. Other than that I have emulation plus a steam library. I'll take that over a locked in console that can only play 2 generations of games any day! Edit: I'm not sure why the person who replied to me asking about emulators was nuked, emulators are still legal e…
Wow. They're so nuked, I can't even vouch for them. "Good" to know that's possible on HN, I guess.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#384Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#385Earlier quoted context omitted.
I remember trying to install Valorant for the first time, and its ridiculously invasive anticheat kernel mod (or whatever it's called) gave me my first blue (or was it red??) screen I'd seen on Windows in years. Immediately uninstalled it and haven't ever played Valorant to this day. Fuck that crap, if your community is so toxic that you need a rootkit to keep cheaters at bay, then maybe it's more of a community prob…
> if your community is so toxic that It's nothing to do with a toxic community.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#386Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#387Amongst the discussion of rootkits and anti-cheat, I would like to add that part of the reason it is necessary is caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers. It used to be pretty easy to just ban people from playing, now we're 100% reliant on their ability to do it. So we have anti-cheat which roots our computer, and still doesn't 100% s…
Punkbuster for Team Fortress. BattleEye for Battlefield. EasyAntiCheat started for Counter-Strike. I even remember Starcraft Brood War ICCUP's anti-hack client. You can see this in modern community servers too. Face-IT and ESEA for CS2 have more anti-cheat, not less. FiveM, which modded GTA V for community servers, never worked for Linux even before they added anti-cheat to the full game, because they had their own anti-cheat, adhesive.
Admins for modern game servers are not going to be interested in turning off their anti-cheat. That just gives them more unpaid work for little gain.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#388Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#389Earlier quoted context omitted.
People have been banned for cheating, so cheats exist.
I don't think they're saying cheating doesn't exist for the game, they're saying the popularity/incentive is too low to attract many cheaters compared to esports games.
Of course a small game is going to have fewer cheaters. They have fewer cheaters, but they also have fewer moderators; it's literally like 4 or 5 people doing it in their free time.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#390Amongst the discussion of rootkits and anti-cheat, I would like to add that part of the reason it is necessary is caused by the game companies that took away the standard method of playing multiplayer -- players running their own servers. It used to be pretty easy to just ban people from playing, now we're 100% reliant on their ability to do it. So we have anti-cheat which roots our computer, and still doesn't 100% s…
This ignore actual history: anti-cheats started on community run servers. Because the majority of admins are not dealing with cheaters it because they enjoy it, but rather out of necessity. I see everyone here appreciating good admins, not many people are going to be volunteering themselves. Punkbuster for Team Fortress. BattleEye for Battlefield. EasyAntiCheat started for Counter-Strike. I even remember Starcraft Br…