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Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

areweanticheatyet.com

141–150 of 485 posts

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#141

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

> I don't need gaming that much.

Counter point: gaming is fun, and indy games are worth investing in. Voting with your wallet works better if you vote for behavior that's not user hostile, rather than only abstaining.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#142
post #130
post #34

It's funny that game makers make a fuss about anti-cheat not working on Linux but then publish Switch versions of their games. That platform has almost zero security and is commonly emulated with cheats even in multiplayer these days.

Client side anti cheats is a lazy excuse why they don't want to spend on server side anti cheats anyway.

How do you stop a client-side wallhack with server side anti-cheat?

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#143

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

Lots of games don't need invasive anti-cheat. You can just play those. There are literally too many awesome games on the market to ever be without something great to play.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#144
post #36

Earlier quoted context omitted.

> If your game allows your sights to just teleport on people's heads and take that as the winning condition then that just sounds like bad design, there's no reason to allow infinitely fast movement and omitting strategy even from a shooter This is interesting, because I feel like the fundamental gameplay of an fps is players exposing themselves to each other's field of view, and then trying to click the other's head…

> How would you design FPSs to remove this "bad game design?" I think we just need to accept that bots will always be better at reaction based KPIs & abusing "knowing" too much game state, we should just remove those conditions. 1) Move most of the application logic to the server, the client should be a fairly dumb terminal that knows how to render and accept inputs, and only receives the state that it needs . No mor…

>just give everyone aimbots, no more aimbots issues

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#145
At this point - you would think that cheaters could be detected on the server side by either training a model to flag abnormal behavior or do some type of statistics on the movement patterns over time - is a client-side anti-cheat really required?

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#146

At this point - you would think that cheaters could be detected on the server side by either training a model to flag abnormal behavior or do some type of statistics on the movement patterns over time - is a client-side anti-cheat really required?

I don't believe there's a foolproof way to do this.

It's basically the usual cat-and-mouse game of an arms race.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#147
post #111
post #107

Earlier quoted context omitted.

It works on Windows by essentially rooting the machine. MS holds control of a bunch of stuff because they hold the signing keys. It’s fundamentally incompatible with open source.

And it still doesn't prevent cheating.

No, but it seems to vastly reduce it. Compare VAC2 to FACEIT on CS2 for example.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#148

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

Just to be clear, the anti-cheat systems that support Linux run at the user level and don't require secure boot. Those kernel-level and secure boot restrictions only apply to a handful of games, and they all explicitly block Linux users anyway. For example, I've been playing Arc Raiders a lot recently in Linux, and the user-level EAC works just fine.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#149

At this point - you would think that cheaters could be detected on the server side by either training a model to flag abnormal behavior or do some type of statistics on the movement patterns over time - is a client-side anti-cheat really required?

That's because the 2025 definition of "anti-cheat" leans heavily towards preventing players from enjoying client-side content that's locked behind microtransactions (for example, EA's new Skate game).

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#150
post #127

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

Just get a ps5. I went through the same adventure.

I'd much rather invest one powerful machine that cand do work and games instead of two that take up extra space and generate more e-waste.
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