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Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

areweanticheatyet.com

121–130 of 485 posts

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#122

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

All I really do on my Windows system is play games, and because of that I don't mind whatever draconian crap that's required to keep cheaters in check. It sucks, but not sure of a better solution.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#123

Earlier quoted context omitted.

It doesn’t have to be 100%. The point is to make it inconvenient. The majority of people will not do it if it is inconvenient. Thats the point to many things in life that you just make it more difficult and most people won’t be bothered to attempt to circumvent whatever it is. There will still be circumventers but it is will be less than if you just said fuck it.

Sure. That also means it doesn't have to be kernel-level rootkits that fundamentally break the security model of my operating system and risk my bank account. Most people will be stopped by userland anticheat, right? It's inconvenient. So ... put it *there.* And if someone does the kernel bypass thing, well, rely on server-side heuristics (which are imperfect, but also unknowable to the attacker) and you'll discourag…

The problem with userland stuff is that it’s trivial to download and doubleclick an EXE (that acts as a fake anticheat or whatever).

Anyone can do that, but not anyone can simply “patch the kernel” and such.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#124
post #34

It's funny that game makers make a fuss about anti-cheat not working on Linux but then publish Switch versions of their games. That platform has almost zero security and is commonly emulated with cheats even in multiplayer these days.

The thing is: the Switch has a clear ToS, and if the user breaks it they can get into trouble. OTOH, if you release your game in Linux... that's it

Bad excuse, they could rely on Steam ToS for example.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#126

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

I'm a pretty prolific gamer, but at the start of the year I finally kicked Windows to the curb.

It's been fine. Surprisingly few games I'm interested in to begin with have anticheat that doesn't work on Linux, and it's comforting to know games aren't allowed to just shove trash into kernel space at will.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#127

I'm ordering a new laptop to work on LLM stuff, and while I thought about jumping through the hoops to get Linux running with secure boot... I had a realization, it's a cold day in hell when someone else is going to tell me what I can run on my computer. All the latest multiplayer games are now requiring secure boot on Win11 as well I'm actually wary of all these anti-cheats, they're literally hyperinvasive maleware.…

Just get a ps5. I went through the same adventure.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#128
post #90

Earlier quoted context omitted.

The games have ToS though right?

The Switch is a closed proprietary platform, so Nintendo can give some guarantees, and if the user does something at the Switch level, the responsibility of legal action will be on Nintendo, saving up headaches to the publisher.

Beaches of a Terms of Service agreement have no inherent legal penalties.

Some actions which breach ToS may be illegal, but that has nothing to do with them being outlined in a ToS.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#129
post #48

Earlier quoted context omitted.

This. Even kernel level anti-c-spyware can't stop a cheap vision model hokked to a mouse, see youtube for examples from simple auto input up to full on elctromuscular stimulation.

Based on the latest report from Dice/EA/BF6, seems indeed like they're detecting hardware-based cheating as well: https://store.steampowered.com/news/app/2807960/view/4972134... Although who knows, they might be outright lying about that just to scare cheaters, but I tend to default to assuming what they're saying is more or less true.

Looking at the accessibility alternatives they suggest, they were probably detecting XIM users, not the much nastier PC stuff like DMA cards.

Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton

#130
post #34

It's funny that game makers make a fuss about anti-cheat not working on Linux but then publish Switch versions of their games. That platform has almost zero security and is commonly emulated with cheats even in multiplayer these days.

Client side anti cheats is a lazy excuse why they don't want to spend on server side anti cheats anyway.
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