Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
71–80 of 485 posts
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#72Cheats aside, are there any competitive games that include Uber-like rating system? Meaning that you'd need to provide feedback whether you'd play with your opponents/teammates again after a game.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#73Cheats aside, are there any competitive games that include Uber-like rating system? Meaning that you'd need to provide feedback whether you'd play with your opponents/teammates again after a game.
Cod MW2019 would occasionally ask, but once every X game IIRC.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#74Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#75Cheats aside, are there any competitive games that include Uber-like rating system? Meaning that you'd need to provide feedback whether you'd play with your opponents/teammates again after a game.
I'm not sure it would be better than just reporting people with undesired behavior.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#76Cheats aside, are there any competitive games that include Uber-like rating system? Meaning that you'd need to provide feedback whether you'd play with your opponents/teammates again after a game.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#77Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
A trusted entity (probably Valve) could provide a locked down distro where kernel integrity is enforced through secure boot and TPM attestation, but that would mean giving up some control over your own system. There's no guarantee that anything client-side is impossible to bypass of course, but the goal would be to more or less match what Windows offers, which isn't perfect either.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#78Earlier quoted context omitted.
You already know where an enemy is if you hear them behind the wall, you don't need a cheat to tell you that there is noise coming from other side of the wall. The server also doesen't need to tell you they are behind it if they're sneaking. A game that allows zero home-in time sounds like a flaw in the game and something solvable on the serverside. You can replace a playermodel with wider "sound coming from around h…
> The server also doesen't need to tell you they are behind it if they're sneaking This requires the server to calculate line of sight checks for every player, which is costly, requires loading the entire geometry into the server and would be horribly prone to latency. Then you're looking at potential performance problems on the client due to only knowing about a player the second its in view and having to stream the…
One non-trivial part seems to me that if you walk around a corner you don't want to wait 50ms (your ping) for the server to send enemy locations you can now see. Ideally every tick the server would be sending all enemies that you could potentially see before the next tick depending on what your movement packets that it hasn't yet received turn out to be. Wouldn't entirely eliminate advantage from cheating (e.g: a cheater walking around a corner could still see enemies up to a tick/~15ms in advance) but would hopefully make this form of cheating significantly less worthwhile.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#79Hm, most of these seem updated 3-4 years ago, is this list relevant any more?
Do you have examples of where something isn't accurate? If something hasn't changed it doesn't need to be updated. As far as I'm aware the things that change are updated quickly, hence the list is relevant.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#80I used to dual boot, but I that there are so many games on Linux, I just don't buy or play incompatible games. So EA lost a BF6 sale for being assholes.
Instead I'm playing ARC Raiders which works perfectly on Linux and I don't regret a thing.