Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
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Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
1–10 of 485 posts
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#2Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#3Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#4Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#5Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
There is also complete lack of secure boot and a way to validate that your kernel hasn't been compromised.
I mean seriously, making a cheat for a proton supported game that no anticheat has any hopes of detecting are in 100 lines of a kmod driver and 1 console command: insmod.
On windows you at least need to use scuffed tools like KDU to bypass signature verification requirements and every anticheat can detect you with a simple physical memory scan.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#6Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
I, for one am disappointed that anyone has accepted it. Once it's widespread, service providers can demand it, as we're seeing with mobile banking apps and game anticheat.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#7Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#8Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#9Re: Games using anti-cheats and their compatibility with GNU/Linux or Wine/Proton
#10Is there really no way to make anti-cheat on Linux that can't be bypassed? I don't know much about this, but it seems very difficult to make an anti-cheat for a platform where you can make changes in the kernel.
I think the moment you accept data from the client as truth you've lost the battle already, everything else is just damage control. Loads of games have realized this and kept checking game rules on the serverside and reveal data on a need-to-know basis. This makes it nearly impossible for cheats to be made because anything you know you should know, and everythin you act is parsed by the backend according to rules alr…
There's also practical limits to how much data you can filter out in complex 3D games, both due to performance constraints, and because culling information too perfectly can cause things to pop into existence too late under real-world network latency. The effectiveness of ESP cheats can be reduced, but not eliminated in practice.