Langjam Gamejam: Build a programming language then make a game with it
11–20 of 60 posts
Re: Langjam Gamejam: Build a programming language then make a game with it
#12Holy cow the diversity of skill sets required to do this is insane. I'll be very impressed at any Devs who takes this on solo.
Maybe I expect too much from people but like at least being able to write a simple tree-walking interpreter is basic computer science education and who hasn't tried to make a game at least once?
The problem is more that some people just like sharpening the saw and some people like cutting down trees. Both are valid. Some people get really into programming languages and tooling but never ship any product or vice versa. But people need to be skilled enough to do both.
Re: Langjam Gamejam: Build a programming language then make a game with it
#13I've been wondering about this for some time, that how there really isn't a language that's made from the ground up just for coding gameplay logic. Like we have SQL for databases, Julia etc for maths etc, but gamedevs still have to plod along in general-purpose languages with archaic conventions established 50 years ago by people who had nothing to do with games. I'd love something with the syntax of GDScript and the…
Re: Langjam Gamejam: Build a programming language then make a game with it
#14Holy cow the diversity of skill sets required to do this is insane. I'll be very impressed at any Devs who takes this on solo.
Either way, given the time constraints and requirements I'm expecting a lot of text adventures and rogue-likes.
Re: Langjam Gamejam: Build a programming language then make a game with it
#15Re: Langjam Gamejam: Build a programming language then make a game with it
#16I've been wondering about this for some time, that how there really isn't a language that's made from the ground up just for coding gameplay logic. Like we have SQL for databases, Julia etc for maths etc, but gamedevs still have to plod along in general-purpose languages with archaic conventions established 50 years ago by people who had nothing to do with games. I'd love something with the syntax of GDScript and the…
Re: Langjam Gamejam: Build a programming language then make a game with it
#17I have been doing something minor - not full language - but I am working on a couple DSLs for my game engine. The games themselves are interpreted by my engine console - then transpiled to webgl and JavaScript. The DSL is for cutscenes and scripting dialogues and movements and transitions. The idea was to have a screenplay like language that would run in my game engine so I can write the scenes like a script instead…
Re: Langjam Gamejam: Build a programming language then make a game with it
#18I've been wondering about this for some time, that how there really isn't a language that's made from the ground up just for coding gameplay logic. Like we have SQL for databases, Julia etc for maths etc, but gamedevs still have to plod along in general-purpose languages with archaic conventions established 50 years ago by people who had nothing to do with games. I'd love something with the syntax of GDScript and the…
- ZZT-OOP
- MegaZeux Robotic
- ZIL
- MESH:Hero
- Free Hero Mesh
- Super ZZ Zero
- OHRRPGCE HamsterSpeak
(There are probably a lot more that I had missed)
All of these are specific to the specific kind of games being made with them, though; different kind of games will require a different kind of logic.
MESH:Hero is specific to a specific kind of puzzle games, and Free Hero Mesh is a FOSS clone of MESH:Hero with a different syntax and more features.
Re: Langjam Gamejam: Build a programming language then make a game with it
#19Holy cow the diversity of skill sets required to do this is insane. I'll be very impressed at any Devs who takes this on solo.
I think you can make it as challenging or not challenging as you want. Just implement a simple Forth or Lisp in Lua and make a cute little game with Love2d or even just a simple text game. Maybe I expect too much from people but like at least being able to write a simple tree-walking interpreter is basic computer science education and who hasn't tried to make a game at least once? The problem is more that some people…
Making a language and a game is one thing, making a good language and a good game is something else entirely.
Very few people can do either of those on their own, let alone both.