Show HN: Add 3D gestures to your applications
threegearsystems.blogspot.com
Show HN: Add 3D gestures to your applications
1–10 of 16 posts
Re: Show HN: Add 3D gestures to your applications
#2Re: Show HN: Add 3D gestures to your applications
#3Looks unreal - but isn't this similar to http://leapmotion.com or?
I'm honestly a bit confused at how they expect to compete with the LEAP. I can't see anything they bring to the table that the LEAP doesn't already do better.
http://goo.gl/fYc1P <-- Directions from the LEAP offices to the 3GearSystems offices. Just for fun.
Re: Show HN: Add 3D gestures to your applications
#4Re: Show HN: Add 3D gestures to your applications
#5Looks unreal - but isn't this similar to http://leapmotion.com or?
Re: Show HN: Add 3D gestures to your applications
#6Looks unreal - but isn't this similar to http://leapmotion.com or?
Re: Show HN: Add 3D gestures to your applications
#7Looks unreal - but isn't this similar to http://leapmotion.com or?
The parts used to build this total $330 vs. the $70 for the LEAP and it seems that this is less accurate and responsive. I'd get behind this if it was purely an open source effort to bring this to people who can't get their hands on a LEAP. It's just so much more expensive, it's only free to use during the "public beta" period. I'm honestly a bit confused at how they expect to compete with the LEAP. I can't see anyth…
Re: Show HN: Add 3D gestures to your applications
#8Looks unreal - but isn't this similar to http://leapmotion.com or?
Because our cameras are top mounted, our system is more comfortable / ergonomic. You don't have to lift your hands very high to interact, and your arms are always supported comfortably by the desk. We can enable convenient interactions right above the keyboard or even turn the desk itself into a touchscreen. Basically, our system is designed to be comfortable enough to use all day.
The second difference is more speculative, because it's hard to tell exactly what the Leap can or cannot do based off their video. Our system captures the entire hand rather than just the finger tips. This lets you use more natural gestures. For example, you can spin a virtual object by rotating your hand as if you were holding it (like in the sword-waving example in our video).
Finally, we're starting with commodity hardware you can get at immediately. It may look a little clunky right now, but we're experimenting with different cameras and different frames right now. Further down the road, it'll be a monitor / laptop clip-on or even built-in. Today, we're just releasing an SDK to let developers get started.
Thanks for the feedback! All of us at 3Gear spend more time than we should reading HN.
Re: Show HN: Add 3D gestures to your applications
#9Looks unreal - but isn't this similar to http://leapmotion.com or?
The parts used to build this total $330 vs. the $70 for the LEAP and it seems that this is less accurate and responsive. I'd get behind this if it was purely an open source effort to bring this to people who can't get their hands on a LEAP. It's just so much more expensive, it's only free to use during the "public beta" period. I'm honestly a bit confused at how they expect to compete with the LEAP. I can't see anyth…
I've just replied to the parent post with some discussion about how we differ in terms of features and technical approach.
We're also certainly cognizant of the price of our SDK. We hope that not too far down the road, we'll be able to spec out some cheaper hardware for our users.
Re: Show HN: Add 3D gestures to your applications
#10It's remarkable how the Kinect hardware is democratizing computer vision research and development. These days anyone can acquire fast, cheap CPU time plus an affordable vision platform.
There's a wealth of techniques from computer graphics on dealing with 3D point clouds, whereas even basic things like background subtraction are still hard (and not completely robust) in the 2D vision world.