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Quake Engine Indicators

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61–65 of 65 posts

Re: Quake Engine Indicators

#62
post #40

Quake 1 was such a vibe when it first came out. It was nearly an utterly unique experience for that time.

The remaster from a few years ago is great. It has minor graphical improvements such that it looks how you remember it.

The remaster was.. okay. It was the minimum of what a remaster should be. I wished we got something like Quake 2 with voxel lighting or something that could really noticeably improve the graphics or experience.

Re: Quake Engine Indicators

#64
post #4

> The NET indicator is displayed when a client has not received any packets from the server in the last 300ms. This was likely aimed at players to help them determine how bad their ping was. This is not an indicator of high ping. It's an indication of loss of connectivity. Even if your ping is 2 seconds, the server should be sending you updates regularly. If you haven't received anything in 300 ms, either you're losi…

You're assuming a consistent connection - if your ping is 2 seconds, it's unlikely you're receiving each packet precisely 1 second late - much more likely the delay will be variable over time, probably not normally as high as +/-15% to cause 300ms gaps, but certainly possible.

But as long as you keep receiving traffic in a 300 ms period, the indicator wouldn't show. I've used radio internet with 1+ second ping, and while laggy, the jitter was surprisingly uniform.

Re: Quake Engine Indicators

#65
post #17

Earlier quoted context omitted.

Are you sure it’s not meant to be an RJ45 plug? The cylindrical thing to the bottom left corner of the wall socket looks like it might be a BNC plug. Which would make sense for the era of quake when Ethernet wasn’t yet ubiquitous.

RJ45 next to BNC implies a token ring network, not ethernet :)

Nope. Ethernet back in the 10mbit days was over rj45 or thin cable BNC. Man I am old.
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