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Postmortem: Team Meat's Super Meat Boy

gamasutra.com

1–10 of 15 posts

Re: Postmortem: Team Meat's Super Meat Boy

#4
"Either way, by far the biggest mistake we made during SMB's development was killing ourselves to get into a promotion we would gain basically nothing from."

After suffering through something similar, I will never work for a marketing deadline again. Deadlines are useful, but I have yet to see a marketing deadline live up to the promise.

Re: Postmortem: Team Meat's Super Meat Boy

#5
post #4

"Either way, by far the biggest mistake we made during SMB's development was killing ourselves to get into a promotion we would gain basically nothing from." After suffering through something similar, I will never work for a marketing deadline again. Deadlines are useful, but I have yet to see a marketing deadline live up to the promise.

I'd be curious to get the opinion of others on whether or not this was a mistake given the information they had at the time.

It's pretty useless to say "our biggest mistake was x because it turned out to be a huge failure". I'm not interested in hearing someone say "my biggest mistake was eating vegetables every day because I ended up choking on a piece of broccoli".

Re: Postmortem: Team Meat's Super Meat Boy

#6
"... Tommy and I went out that day in search of the most ridiculous sweater vests we could find, broke into Sears Photos and used their setup to take what would become our team headshots. I believe we also submitted some totally ridiculous dev bio to Nintendo that was printed in their press release alongside our photo. ..."

Love this.

The Meatboy team even managed to enrage 'Peta' (ultra right wing Vegans) by gaming their message boards (link below). Enraged Peta put out their own version of Meat Boy, "Tofu Boy" ~ http://features.peta.org/super-meat-boy-parody/meet.aspx So meatboy team put out unlockable 'Tofu boy' character ~ http://multiplayerblog.mtv.com/2010/12/02/super-meat-boy-hon... The playfulness in this game is addictive and you can see this in the creators.

Re: Postmortem: Team Meat's Super Meat Boy

#9
post #8

You can follow their development story in Indie Game: The Movie. Very interesting, especially if you're new to the indie game scene.

Only watch if you can stomach Edmund McMillen coming across as a massive douche

I wouldn't say massive douche but there were a few things that I didn't like about their attitude. But if you go past that the storyline is pretty ok and the movie overall, which features a few other game developers is actually worth watching.

Re: Postmortem: Team Meat's Super Meat Boy

#10
post #8

You can follow their development story in Indie Game: The Movie. Very interesting, especially if you're new to the indie game scene.

Only watch if you can stomach Edmund McMillen coming across as a massive douche

If there were more in-depth documentaries about programmers, you would probably find the same types of personalities reign supreme...emotional, introverted, weird. If you consider yourself "normal" & "emotionally stable", then you probably aren't a very creative programmer.
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