Earlier quoted context omitted.
You were proven right three minutes after you posted this. Something happened, I'm not sure what and how. Hacking became reduced to "hacktivism", and technology stopped being the object of interest in those spaces.
> and technology stopped being the object of interest in those spaces. That happened because technology stopped being fun. When we were kids, seeing Penny communicating with Brain through her watch was neat and cool! Then when it happened in real life, it turned out that it was just a platform to inject you with more advertisements. The "something" that happened was ads. They poisoned all the fun and interest out of…
But it's fundamentally a correlation, and this observation is important because something can be completely ad-free and yet disempowering and hence unpleasant to use; it's just that vice-versa is rare.