FLUX.2: Frontier Visual Intelligence
21–30 of 124 posts
Re: FLUX.2: Frontier Visual Intelligence
#22Text encoder is Mistral-Small-3.2-24B-Instruct-2506 (which is multimodal) as opposed to the weird choice to use CLIP and T5 in the original FLUX, so that's a good start albeit kinda big for a model intended to be open weight. BFL likely should have held off the release until their Apache 2.0 distilled model was released in order to better differentiate from Nano Banana/Nano Banana Pro. The pricing structure on the Pr…
Yeah, CLIP here was essentially useless. You can even completely zero the weights through which the CLIP input is ingested by the model and it barely changes anything.
Re: FLUX.2: Frontier Visual Intelligence
#23Re: FLUX.2: Frontier Visual Intelligence
#24> Run FLUX.2 [dev] on GeForce RTX GPUs for local experimentation with an optimized fp8 reference implementation of FLUX.2 [dev], created in collaboration with NVIDIA and ComfyUI. Glad to see that they're sticking with open weights. That said, Flux 1.x was 12B params, right? So this is about 3x as large plus a 24B text encoder (unless I'm misunderstanding), so it might be a significant challenge for local use. I'll be…
Looking at the file sizes on the open weights version ( https://huggingface.co/black-forest-labs/FLUX.2-dev/tree/mai... ), the 24B text encoder is 48GB, the generation model itself is 64GB, which roughly tracks with it being the 32B parameters mentioned. Downloading over 100GB of model weights is a tough sell for the local-only hobbyists.
Re: FLUX.2: Frontier Visual Intelligence
#25> Run FLUX.2 [dev] on GeForce RTX GPUs for local experimentation with an optimized fp8 reference implementation of FLUX.2 [dev], created in collaboration with NVIDIA and ComfyUI. Glad to see that they're sticking with open weights. That said, Flux 1.x was 12B params, right? So this is about 3x as large plus a 24B text encoder (unless I'm misunderstanding), so it might be a significant challenge for local use. I'll be…
Looking at the file sizes on the open weights version ( https://huggingface.co/black-forest-labs/FLUX.2-dev/tree/mai... ), the 24B text encoder is 48GB, the generation model itself is 64GB, which roughly tracks with it being the 32B parameters mentioned. Downloading over 100GB of model weights is a tough sell for the local-only hobbyists.
So the only option will be [klein] on a single GPU... maybe? Since we don't have much information.
Re: FLUX.2: Frontier Visual Intelligence
#26Their published benchmarks leave a lot to be desired. I would be interested in seeing their multi-image performance vs. Nano Banana. I just finished up benchmarking Image Editing models and while Nano Banana is the clear winner for one-shot editing its not great at few-shot.
In the case of Flux 2 Pro, adding just one image increases the total cost to be greater than a Nano Banana generation.
Re: FLUX.2: Frontier Visual Intelligence
#27Re: FLUX.2: Frontier Visual Intelligence
#28Re: FLUX.2: Frontier Visual Intelligence
#29Great, especially that they still have an open-weight variant of this new model too. But what happened to their work on their unreleased SOTA video model? did it stop being SOTA, others got ahead, and they folded the project, or what? YT video about it: https://youtu.be/svIHNnM1Pa0?t=208 They even removed the page of that: https://bfl.ai/up-next/
Re: FLUX.2: Frontier Visual Intelligence
#30Good to see there's some competition to Nano Banana Pro. Other players are important for keeping the price of the leaders in check.