Every time I see an article like this, it's always missing --- but is it any good, is it correct? They always show you the part that is impressive - "it walked the tricky tightrope of figuring out what might be an interesting topic and how to execute it with the data it had - one of the hardest things to teach." Then it goes on, "After a couple of vague commands (“build it out more, make it better”) I got a 14 page p…
You could trust the expert analysis of people in that field. You can hit personal ideologies or outliers, but asking several people seems to find a degree of consensus.
You could try varying tasks that perform complex things that result in easy to test things.
When I started trying chatbots for coding, one of my test prompts was
Create a JavaScript function edgeDetect(image) that takes an ImageData object and returns a new ImageData object with all direction Sobel edge detection.
That was about the level where some models would succeed and some will fail.Recently I found
Can you create a webgl glow blur shader that takes a 2d canvas as a texture and renders it onscreen with webgl boosting the brightness so that #ffffff is extremely bright white and glowing,
Produced a nice demo with slider for parameters, a few refinements (hierarchical scaling version) and I got it to produce the same interface as a module that I had written myself and it worked as a drop in replacement.These things are fairly easy to check because if it is performant and visually correct then it's about good enough to go.
It's also worth noting that as they attempt more and more ambitious tasks, they are quite probably testing around the limit of capability. There is both marketing and science in this area. When they say they can do X, it might not mean it can do it every time, but it has done it at least once.