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Cool-retro-term: terminal emulator which mimics look and feel of CRTs

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Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#51

I believe hyprland has a shader that will do CRT emulation for the entire drawing surface: https://github.com/DemonKingSwarn/retro-hyprland I haven’t used it and have no idea if it works. Now that my eyes are shot I don’t mind losing fidelity for a bit of atmospherics when doing some casual computing (eg checking email with Pine like it’s 1999.) If I weren’t so lovingly tied to niri I would like to give this shader a…

It doesn't quite seem to have the same effects, though. It would be nice to see cool-retro-term's extreme CRT effects implemented in an all-points-addressable low-res mode. Perhaps it could even be made to run as a Wayland compositor, similar to hyprland.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#52
post #2

People go so overboard on this stuff, the amount of ghosting on the DOS example is insane. I don’t want to spoils anyone’s fun but that’s not really what most screens looked like back then.

this is like looking at a monitor that spent 6 years as a security desk monitor before you got it

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#53

Side question, was there a reason early CRT screens were amber? Or was this perhaps maybe downstream of PLATO & the first plasma (and touch) screens being a Friendly Orange Glow? Recommending Friendly Orange Glow (Doer, 2018), btw. Fun read. https://www.penguinrandomhouse.com/books/545610/the-friendly...

There was a considerable debate on the ergonomics of terminal colors, where the pseudoscience said green and amber were the best... and white wasn’t very good. I’m not sure what the truth was. Adding a couple of inches to the 12-inch screens of the time would have made a bigger difference in eye fatigue than phosphor color. That said, there was something magical about glowing phosphor...

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#55
post #13

I used to daily drive this, most of the effects were minimized but I found that a little bit of white noise really helped make my terminal a lot easier on the eyes to read. I wonder if it is related to how some people find that film grain has a pleasing effect. For those looking at the screenshots note that the terminal is incredibly customizable, you don't have to have all the effects dialed up to 11! Sadly bit rot…

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

Bit disappointed that Galaxy is the only one without a preview, what does it look like?

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#57

Earlier quoted context omitted.

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

Bit disappointed that Galaxy is the only one without a preview, what does it look like?

an image is available in the PR where it was added: https://github.com/0xhckr/ghostty-shaders/pull/30

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#58

Earlier quoted context omitted.

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

Bit disappointed that Galaxy is the only one without a preview, what does it look like?

lol I'm smart apparently. It's not the "galaxy" shader, it's the "starfield" shader! I should double check before commenting I guess.

https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel...

I'm not sure what "galaxy" looks like but it might not have worked or shown nothing.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#59
post #8

Just like back in the day, this would cause me to tire so much faster than I normally do. These things are "cute", but for actually getting shit done, they are an annoyance. Does anyone use something like this for extended periods of time? The clarity of modern terminals is a godsend.

I think it's the blurry text. I installed it once and used it maybe twice. I found that I spent most of my time squinting at the screen like I needed to put my glasses on. I had to quit using it because my face hurt from squinting the whole time.

In real life, monochrome monitors were sharper than color CRTs.

Re: Cool-retro-term: terminal emulator which mimics look and feel of CRTs

#60
post #13

I used to daily drive this, most of the effects were minimized but I found that a little bit of white noise really helped make my terminal a lot easier on the eyes to read. I wonder if it is related to how some people find that film grain has a pleasing effect. For those looking at the screenshots note that the terminal is incredibly customizable, you don't have to have all the effects dialed up to 11! Sadly bit rot…

I have ghostty set up with this “starfield” shader: https://github.com/0xhckr/ghostty-shaders/blob/main/starfiel... I also have it set up to do adaptive theme, so in light mode the galaxy is mostly just a little noise on the black text but in dark mode it’s like I’m piloting a space ship. Highly recommend. I also documented a few other shaders on my blog here: https://catskull.net/fun-with-ghostty-shaders.html Edit:…

If only the “just snow” one would have had the snow floating down (instead of, inexplicably, up)!
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