I have a lot of experience with openscad. I design a lot of small, simple-to-moderate parts. I want to use something like fusion instead, but the GUI learning curve is a huge blocker for me.
I'm not a CAD professional, I can't seem to find the time to watch hours of video to get the basics down. With code based CAD, the way to start is usually obvious. When I run into a blocker, I search online, find examples, and try them out. Then, crucially, I copy and paste code snippets into my design, and modify them, to solve my problem.
In a GUI cad tool, I find that I spend most of my time hunting for buttons in the UI, often finding UI layout discrepancies between my version and whatever video I found.
In code, I do have to repeatedly solve little trig or geometry problems, and I'm always aware that a constraint based GUI tool would eliminate that completely. But I always know that I can just spend five minutes with pencil and paper and get it done, whereas switching to fusion means adding an hour or more of work to multiple designs.
I really want to design more effectively, with better fillet flexibility. But for my simple tasks, the barrier to becoming productive in a GUI is just too high.
I believe the "command palette" in e.g. VS code solves this well, perhaps a GUI cad with that would be workable for me.
Maybe what would really help me, is a larger more complex project which I can develop over a longer time in fusion while I learn to use it. Too bad I don't have anything that naturally fits that bill.