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Make product worse, get money

dynomight.net

71–80 of 176 posts

Re: Make product worse, get money

#71

The reasons given are all contributing factors, but the central issue is this: Business, particularly under capitalism (where ownership is detached from operation) is about making a profit, not making great products or services So price discrimination, corner-cutting, price gauging, vendor lock-in, planned-obsolescence, monopoly power, are all tools to increase profits.

> capitalism (where ownership is detached from operation)

That is a really eloquent way to phrase one of my main gripes with capitalist societies. Thanks, I will be stealing it.

Re: Make product worse, get money

#72
Simple, they’re arbitraging the overhead of switching. The game is not to balance quality and dissatisfaction. It’s to balance quality against dissatisfaction + cost of doing something about it. If you just make the switching cost really really high, you can justify pretty much arbitrary levels of dissatisfaction.

The gap between noticing something is unsatisfactory and successfully doing something about it (capital, time, effort, risk, market share, …) is massive. It’s really only the second line they have to worry about. If the customer is unhappy but it’s too hard/expensive to switch, or there’s no other options, etc that’s really not a problem. It might even be good for “engagement” or whatever.

The gap is even wider when there’s extra barriers like network effect (dating apps) or legal rights (tv, movies, music). And the more things tilt in that direction - inherently cheap products with huge artificial moats - the more power they have. Every tick up of market capture fundamentally justifies another tick down in quality and/or an increase in price, when needed. This is just the ‘enshittification’ concept we’ve come to know.

Worst case, like another comment mentioned, when the market occasionally does produce something notable - let them do the legwork then buy it. And the bigger entities get the easier that becomes. They get harder to catch up to, while gaining more money and influence to purchase a competitor.

This isn’t 2005 where you can just make a social network or streaming platform with no consequences and take over the world. You’re not even allowed to make the app without permission.

AND as the article mentions, our only classical defense is ‘vote with your wallet’. Which presumes that a critical mass of people would be informed, willing, organized, and able to structurally boycott. Clearly we’re not equipped for that kind of economic warfare on every front from burritos on up.

And as the consumer continues to weaken economically, we actually get less power.

> But if they are actually doing that (which is unclear to me) or if they are bad in some other way, then how do they get away with it? Why doesn’t someone else create a competing app that’s better and thereby steal all their business? It seems like the answer has to be either “because that’s impossible” or “because people don’t really want that”. That’s where the mystery begins.

Pretty much all the article’s examples are known to be happening. As to why - it’s essentially because it’s impossible, just not because no one can code a dating app. Consumers have no real leverage. There is structurally no back-pressure on this in any way, by design.

Re: Make product worse, get money

#73
Pizza does not have network effects like social media. Social media only works well if the network scale is huge. Pizza works well for me if it tastes good, doesn’t matter how many and who the other people are eating it. But if I sign up for a dating app with only a handful of other people odds will be slim and odd.

Re: Make product worse, get money

#74

The article misses the most important factor: the customers have no way of knowing they would be getting a better product or extra 25 millimeters of leg room if they paid 3% more. The higher prices could just as well be for completely unrelated reasons (greed, inefficiency, ...). No one is going around measuring and documenting every single difference between products and services, and, even if someone did, almost no…

This is an example of the "information asymmetry" point.

Re: Make product worse, get money

#75

> it’s why Subway sandwiches are so soggy I have NEVER had any such problem. Subway puts what you want on the sandwich. You tell them directly. You watch them make it. If you ask for soggy things on your sandwich, it will be soggy. I do not ask for soggy things on my sandwich. That is why I have never eaten a soggy subway sandwich, EVER. I did have a fairly loud argument with one - only one - of their sandwich artist…

> The average sandwich artist has a tendency to dump the contents of an entire bottle of a given condiment on your sandwich, which I admit, could cause sogginess. This is because they think they are doing you a favor. I often use bold & dramatic hand gestures while bent over slightly, face pressed against the glass enclosure of the sandwich-making zone. "STOP! RIGHT THERE!" I will yell, several times, if necessary. Then again, I assume everyone knows this. Or else now you do.

This is mediated by culture and/or region and/or personal taste. I generally find that they default to fairly reasonable amounts and that their notion of "a little" or "a lot" of a sauce etc. matches mine well enough that I can make it work. The much bigger communication problem is getting them to stop assuming you want lettuce and tomato without being asked.

IMX, soggy sandwiches happen mainly because either the sauce wasn't applied neatly, or because (as you say) there are soggy things on it (the lettuce often has water on it, and condiment sauces add up, not to mention the marinara on pizza/meatball type subs).

Re: Make product worse, get money

#76
Good article. I think the combination of information asymmetries and the fact that a lot of people have bad taste both play a large part. If you produce something of a quality which is above your target customers' perceptual capabilities, then you will lose because your costs will be too high relative to your competition.

This also creates a perverse incentive to use the media to condition your customers to have bad taste.

Re: Make product worse, get money

#77

Regarding dating apps, anyone participating should look up the old OKCupid blog posts. The guys who launched OKCupid were data nerds and they published some scathing conclusions. Oddly enough, those posts were taken down right after Match.com bought them. I've read that Japanese companies focus on making great products and diversifying in order to expand. This is why Yamaha, for example, makes pianos and motorcycles.…

Interesting. Where can these old blog posts be found?

Re: Make product worse, get money

#78
Agree with this line of thinking, however with dating sites, i just don't agree. They are working as designed because their paying users are men who want to hook up, competing for a very small number of very picky women just because fewer women want to hook up and those who do, can usually do it without using apps. It's just simply a market asymmetry of supply and demand. And Tinder is explicitly not about relationships.

Re: Make product worse, get money

#79
post #39

Earlier quoted context omitted.

It isn't just restaurants, but also supermarkets. They don't produce food; they produce shareholder wealth. That's their goal. Healthy food, grown naturally, not sprayed with chemicals, harvested in the last week, is just not a cost-effective plan for them.

> Healthy food, grown naturally, not sprayed with chemicals, harvested in the last week, is just not a cost-effective plan for them. It's also not a cost-effective plan for most shoppers who have enough other expenses in their lives that they can't afford their food doubling in price. Most of us are stuck in globally-horrible local maximums, and we aren't going to get out of them without some external push.

In 50 years, the proportion of the budget allocated to food, halved.

I'm not saying everyone can have the choice to eat healthy, but probably a small majority has.

I live in an area where small, local, sometimes organic producers are gathered to sell their product to the community in a way it is accessible to every budget.

Re: Make product worse, get money

#80
The article mentions light bulb durability. There was a cartel, the awesomely-named Phoebus Cartel [1] that encouraged its members to reduce the typical operating life of bulbs from 2500 hours to 1000 hours to increase bulb sales.

So the author's list of 'Why Stuff is Bad' should * certainly * include 'lack of anti-trust laws and enforcement'. Rent-seeking, anti-trust, regulatory capture should all be mentioned in this under-thought blog product.

Seriously, not mentioning useful regulation and standards as a countermeasure to the negative trends the author describes seems like willful blindness.

[1] Phoebus Cartel https://en.wikipedia.org/wiki/Phoebus_cartel

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