The Cities Skylines Paradox: how the sequel stumbled
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Re: The Cities Skylines Paradox: how the sequel stumbled
#2Re: The Cities Skylines Paradox: how the sequel stumbled
#3Re: The Cities Skylines Paradox: how the sequel stumbled
#4Re: The Cities Skylines Paradox: how the sequel stumbled
#5I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
Instead we get this... 0/2
Re: The Cities Skylines Paradox: how the sequel stumbled
#6I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
Re: The Cities Skylines Paradox: how the sequel stumbled
#7I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
And releasing a sequel gets you hype and press coverage - potentially expanding your customer base - in a way that releasing updates won’t.
There are some exceptions (No Man’s Sky?) but they are very few and far between.
Re: The Cities Skylines Paradox: how the sequel stumbled
#8I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
Re: The Cities Skylines Paradox: how the sequel stumbled
#9I still don't know why we needed a sequel... Couldn't they just keep working on the original game, which already worked really well and lots of people loved? I had similar feelings about kerbal space program, but at least there it's somewhat understandable, given the jank that crept in over time
Development teams are expensive to fund, and people who have bought a game will pay full price for a sequel, but won’t pay full price for updates/DLC. And releasing a sequel gets you hype and press coverage - potentially expanding your customer base - in a way that releasing updates won’t. There are some exceptions (No Man’s Sky?) but they are very few and far between.