I did something similar, mostly 2D here:
https://www.nhatcher.com/three-body-periodic/
(Mine is just unfinished)
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I did something similar, mostly 2D here:
https://www.nhatcher.com/three-body-periodic/
(Mine is just unfinished)
This is amazing! Nicely done! I did something similar, mostly 2D here: https://www.nhatcher.com/three-body-periodic/ (Mine is just unfinished)
In the avobed shared you can go to the settings a pick an integrator. I did the integrators in wasm although I suspect js is just as fast.
Color me impressed! I love the ammount of settings you can play with. I still need to understand what happens whe yu add more bodies though.
Amd this does seem predictable, I saw this for almost a minute
No physics expert but isn't this unpredictable (based on what I saw in series) ? Amd this does seem predictable, I saw this for almost a minute
Most of the random data sets that I ran ended up with a two body system, where the third body was flung far into space never to return. However, some of these were misleading. I had one running for 15 minutes at 5x, and the third body did eventually return.
This is amazing! Nicely done! I did something similar, mostly 2D here: https://www.nhatcher.com/three-body-periodic/ (Mine is just unfinished)
I spent a long time playing with the sim. Nice work. Most of the random data sets that I ran ended up with a two body system, where the third body was flung far into space never to return. However, some of these were misleading. I had one running for 15 minutes at 5x, and the third body did eventually return.
No physics expert but isn't this unpredictable (based on what I saw in series) ? Amd this does seem predictable, I saw this for almost a minute
The link points to one of the stable solutions, and there are actually quite a few of those. The problem is that there’s no general closed form that tells us exactly where the bodies will be in the future, so we rely on numerical methods to approximate the motion. If you hit Reset All a few times or add more bodies, you’ll start to see the chaos
The corresponding series converges extremely slowly. That is, obtaining a value of meaningful precision requires so many terms that this solution is of little practical use. Indeed, in 1930, David Beloriszky calculated that if Sundman's series were to be used for astronomical observations, then the computations would involve at least 10^8000000 terms.