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Rebecca Heineman has died

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Re: Rebecca Heineman has died

#191

Earlier quoted context omitted.

DOSBox-X is a port that is actively developed and has many features missing in vanilla DOSBox. There are a few other ones as well. DOSBox Staging is one. Magic DOSBox seems to be the most popular on Android. There is some iOS port as well.

That sounds promising. Do they also have a "compatibility by game title" database?

[deleted]

Re: Rebecca Heineman has died

#192

Many years ago I played one of her works, Bard's Tale 3: Thief of Fate and enjoyed it very much. It was a masterful blend of RPG, dungeon crawl, and puzzles and had a memorable soundtrack. https://www.youtube.com/watch?v=ru5kg35dNso Having a bard in your party let you choose a soundtrack and their songs brought magical effects. For example, the Rhyme of Duotime let your party attack more frequently in combat: https:/…

Interesting, I didn't know BT3 was by a different author, it definitely had its own vibe distinct from the first two, which this guy wrote ( https://en.wikipedia.org/wiki/Michael_Cranford ). I liked them all though. The steam remasters are incredibly faithful to the originals - right down to the timing and flow of the turn-based combat. Makes me wonder if they are emulating the original code somehow.

I believe they’re using the PC ports, running in something like DosBox or FreeDOS

Re: Rebecca Heineman has died

#193
post #9

Rebecca was well known in emulation circles for her high quality work on various games of the era, often pushing the hardware in unusual ways. This article is one of my favorites, detailing the wacky tricks she used to get Another World's 3D rendering system running acceptably on a Super Nintendo https://fabiensanglard.net/another_world_polygons_SNES/ Rest in piece, you absolute legend.

Hey, I got to see this code!

Back when Blizzard was still Silicon & Synapse, we got Rebecca's source code to Another World SNES from Interplay to use for a game we would develop, and they would publish, and I was the engine programmer.

I remember reading the source code, which was ... sparsely documented, and wondering what was going on. Like "you're writing to the DMA registers?!?"

The code was amazing, because it has has to draw polygons into 8x8 pixels cells that are stored in planar format at 60FPS. On a 3.5 Mhz processor. Blew my mind.

Incidentally, the game was called "Nightmare", and later became "Blackthorne", which was released for SNES, Genesis, and PC.

Re: Rebecca Heineman has died

#194

Earlier quoted context omitted.

> evidence of the Kafkaesque nature Based on my understanding of Kafka, to fit the definition, funerals would be essential goods whose costs should be socially guaranteed. In reality, a funeral is a discretionary event about the deceased and for the living. Crowdfunding for the benefit of the crowd is not an inversion of responsibility, it's simply voluntary collective spending. You could say it's an inversion of soc…

I suspect "Kafkaesque" is being used to refer to the healthcare system, which is what the GoFundMe was originally for.

My apologies, I misread the original article and I was left with the impression that the GoFundMe was only for end-of-life and funeral costs. I must have missed the standfirst, which is where it was described as a "cancer fundraiser".

Re: Rebecca Heineman has died

#195
A little late, but man this sucks, cancer sucks.

Rebecca was not only an amazing programmer, but a true hacker from the get go. From what I understand she managed to achieve what she did without even a high school diploma -- a real natural talent.

I first really learned of her from the ANTIC podcast [1] in 2015 and was just kind of blown away by this cool, intelligent, creative and humble human being.

I'm personally sad she's gone, but also really...proud? to see how she went out, with tons of witty communications to her friends and associates in her recognizable voice.

To have such a positive impact in the world is something worth achieving.

1 - https://ataripodcast.libsyn.com/antic-interview-64-rebecca-h...

Re: Rebecca Heineman has died

#196

Earlier quoted context omitted.

[flagged]

> It's been done in churches for centuries I mean, how is "healthcare" from 500 years ago the bar here? And isn't single-payer state-funded healthcare the scaled version of a small town passing the plate around anyway? As I think about it, gofundme is even more kafkaesque in that it gatekeeps fundraising to those who have online social networks strong enough to fundraise. We don't hear about those who aren't able to…

I agree that single-payer baseline healthcare is the obviously correct answer. The experiment has been run countless times globally, and there's enough evidence to put this beyond debate. Rebecca's circumstance isn't Kafkaesque, it's merely adding to that mountain of evidence.

> how is "healthcare" from 500 years ago the bar

I agree completely, but it's not Kafkaesque for a person to ask one's own community for voluntarily contributions in their time of need, just because that community happens to be online.

> gofundme is even more kafkaesque in that it gatekeeps fundraising to those who have [strong] online social networks

There's nothing Kafkaesque about a popular person having more opportunities than an unpopular person. And there's nothing inherently capitalist about it either. This is human nature, nothing more. I would be far more concerned about an economic system that sought to "guarantee equality" in a way that reduces the individual's incentive to be kind to others.

Re: Rebecca Heineman has died

#197
post #11

Admittedly I didn't dive much into this to get the full context, but it's saddening to me that a legendary game designer had a GoFundMe. I was hoping achieving that level of status in a traditionally well-paid industry would leave one well off, financially.

I'm wondering if she actually got the fundraiser money, considering how quickly this moved - the last update implied it would have to go to her funeral, and I hope it pays for the bills or helps her family.

Some funds were used to cover treatments. She has arrangements with her family, and this fundraiser helps.

Re: Rebecca Heineman has died

#198
post #9

Rebecca was well known in emulation circles for her high quality work on various games of the era, often pushing the hardware in unusual ways. This article is one of my favorites, detailing the wacky tricks she used to get Another World's 3D rendering system running acceptably on a Super Nintendo https://fabiensanglard.net/another_world_polygons_SNES/ Rest in piece, you absolute legend.

Hey, I got to see this code! Back when Blizzard was still Silicon & Synapse, we got Rebecca's source code to Another World SNES from Interplay to use for a game we would develop, and they would publish, and I was the engine programmer. I remember reading the source code, which was ... sparsely documented, and wondering what was going on. Like "you're writing to the DMA registers?!?" The code was amazing, because it h…

Yeah, Another World was an incredible feat with the hardware we had at the time.

Re: Rebecca Heineman has died

#200
post #195

A little late, but man this sucks, cancer sucks. Rebecca was not only an amazing programmer, but a true hacker from the get go. From what I understand she managed to achieve what she did without even a high school diploma -- a real natural talent. I first really learned of her from the ANTIC podcast [1] in 2015 and was just kind of blown away by this cool, intelligent, creative and humble human being. I'm personally…

Thank you so much for linking to the (ten year old now?!?!) podcast.
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