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Blender 5.0

blender.org

111–120 of 377 posts

Re: Blender 5.0

#112

Earlier quoted context omitted.

how long ago did you try? the recent advances have turned me into a believer as a hobbyist compared to the first time i checked it out.

I tried it this year. Not in too much depth, but I tried Fusion and FreeCAD for the first time this year for 3D printing and found I was getting much further much faster on Fusion. I'm sure I could grind harder and learn more and make FreeCAD work, but I'm not sure why I'd bother.

No arguement that fusion isn’t better and easier to learn. Their licensing and changes to their hobbyist offering were no longer tenable for me which prompted my change. I was pleasantly surprised at how well I was able to work in freecad after a few youtube videos.

Re: Blender 5.0

#113

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

Video editing? Adobe has set themselves up for failure there, everyone wants an alternative Davinci Resolve is probably competitive with Premiere, but while free it's not actually open source. But either a viable competitor catching up or Davinci publishing the code could change that fast

Kdenlive is awesome. I am only a hobbyist but I cancelled my subscription to Premiere when I found it.

Re: Blender 5.0

#114
post #110

Earlier quoted context omitted.

Depends if your goal is artistic or functional. Blender is good if you are trying to make character models, etc. It's not great when you are trying to make a part that has to fit something in the real world and after printing you discover one step half way through needs to be 1mm shorter.

It does take a different set of skills to regular CAD, but I haven't found it that bad for simple 3D printed models that need to be dimensionally accurate. I have used it to make quite a few functional prints, with the help of making sure my scene units are correct and a CAD plugin.

I haven't tried any of the cad plugins for blender, but I'm not sure how you would retroactively change dimensions in blender. It's usually simple enough to create features to a certain size, but if you need to change them later it becomes significantly difficult.

If I put some holes in something that are 1mm from the edge, but then I print it and see it doesn't line up and needs to be 1.5mm, in Fusion I can just change one number and it all updates. Doing the same thing in blender would likely be very difficult.

Re: Blender 5.0

#115

Earlier quoted context omitted.

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-k...

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.

Not disagreeing that usage in large productions is something that Blender isn't really designed for, but I don't think that it's for a lack of Python API features (if a studio wants something specific it could just maintain an internal fork) or the ever changing Python API surface (the versions aren't upgraded during a production anyways)

Re: Blender 5.0

#116
post #12

What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads? Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects. What do folks in the industry think? What’s the long term outlook?

Can there please be one post on this godforsaken website where there is no attempt to shoehorn it into the AI craze?

Oh you must think you are reading Hacker News, sorry about that, this is actually AI Optimism News.

Re: Blender 5.0

#117

Earlier quoted context omitted.

Do you mind sharing what you were trying to do? I love FreeCAD so I'd be happy to help you do it if you'd be willing to give it a second try.

My main goal is to reproduce the floor plan of my house, so I can figure out how to best layout the furniture.

I actually did the same thing so that I could figure out how to lay out my workshop!

What I'd do is:

- Spreadsheet workbench --> Create spreadsheet (name it "measurements"). (This is optional)

- Switch to Part design workbench --> Create body (name it "layout") --> select XY plane --> Create sketch --> Create Polyline

- Zoom out, start drawing the rooms in your house, approximately to scale.

- Before going into too much detail, add a dimension (select line --> "Constrain Distance") to the first line you draw, so that you can do the rest of your drawing approximately to scale. Then the general shape won't get messed up when you add dimensions to everything else.

- (If you have a photo or picture, you can import that to sketch over).

- Add constraints to match your room measurements, mostly vertical or horizontal distance constraints. Be careful not to overconstrain the sketch. (You can put the measurements directly into the sketch constraints, or you can put them into the top-level spreadsheet, create an alias for each cells, and then set the dimensions to reference those cells).

- Once the rooms are drawn, close the sketch and create a new sketch on the xy plane called "furniture".

- Draw some rectangles for your sofas / tables / etc, delete any horizontal and vertical constraints that get automatically added (they look like little | and _ icons), and instead apply perpendicularity constraints. Dimension your rectangles using only the "constrain distance" tool. Now you can drag them around the room and rotate them freely.

- If you want to make 3D models for these too, create new Part Design bodies for each room and each piece of furniture, create a shape binder referencing the master sketches in the Layout body, and then extrude the sketches using the "Pad" operation.

That's about as much tutorial as it makes sense to pack into a HN comment. If you give it a try, I hope it works out for you!

Re: Blender 5.0

#118

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

> I wonder what will be the next category of open source to pull ahead?

KiCad, for PCB design. They have been making massive improvements over the last few years, and with proprietary solutions shutting down (Eagle) or being unaffordable (Altium) Kicad is now by far the best option for both hobbyists and small companies.

With the release of KiCad 5 in 2018 it went from being "a pain to use to, but technically sufficient" to being a genuine option for less-demanding professionals. Since then they've been absolutely killing it, with major releases happening once a year and bringing enough quality-of-life improvements that it is actually hard to keep track of all of them.

From the type of new features it is very obvious that a lot of professional users are now showing interest in the application, and as we've seen with Blender a trickle of professional adoption can quickly turn into a flood which takes over the entire market.

KiCad still has a long way to go when it comes to complex high-speed boards (nobody in their right mind would use it to design an EPYC motherboard, for example), but it is absolutely going to steamroll the competition when it comes to the cookie-cutter 2/4/6 layer PCBs in all the everyday consumer products.

Re: Blender 5.0

#119

What does Blender do differently that makes it such a successful open source product? It’s powerful and pleasant to use. Even the release marketing page is beautiful and well-made. I like open source as much as the next guy, but outside of developer tools there is little that comes close to Blender in terms of utility and UX. Is it funding? Specific individuals? Are there PMs and designers? Whatever it is, it’s worki…

I think at the very least they've found those rare individuals who can both code well and manage well. There are countless open source project leaders who might be the most knowledgeable person in the world on that area but have no idea how to communicate and collaborate in an open-source setting, especially as the project gets popular and attracts people who're detrimental (not necessarily malicious) to the project's growth.

Re: Blender 5.0

#120

Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…

> Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Lightroom isn't losing to Darktable; and FreeCAD isn't even in the rear view mirror of Solidworks. Tbf, everything starts somewhere and all the proprietary apps you listed were not instant market leaders. I can and do use all those FOSS tools just fine both as a ho…

LibreOffice, GIMP, FreeCAD and Inkscape all have their quirks (and bugs), but they're probably seen as features by their core users so they won't change.
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